Spielberg: Amistad part 2
Amistad has five acts with a free/captive theme running through. In Act I, Cinque frees his fellows and is then taken captive, in Act II, a number of people conspire to free Cinque, only to have the judge deciding the case replaced by the president. In Act III it is proven, through much diligence and hard work, that Cinque was captured and held illegally, but in Act IV the president acts once again, throwing out the court’s decision and forcing the case to the Supreme Court, where Cinque’s case finally triumphs. In 1997, the idea of a president gaming the court system, obstructing due process in order to achieve the verdict he desires in the face of a clear-cut injustice, was one an audience could cheerfully smirk at — oh, that wacky Martin Van Buren, what a jerk, what a loser. Ahem.
What does Spielberg do instead? He gives us a man in a situation. No, wait, he makes it even simpler. He gives us a nail, some fingers, and some eyes. The fingers and eyes belong to Cinque, we will learn, and we come upon him in his decisive moment. We discover Cinque as he is engaged in the easily-described physical task of removing the nail that attaches his chains to the deck of the ship. But wait, no, for the first few minutes we don’t even know Cinque is on a ship, there’s just him and the nail — his eyes, his fingers, his chains and the nail. This is great cinema, people. The lighting tells us it’s night, in a thunderstorm, and the sound eventually tells us it’s a ship, but all we get at first is the eyes, the fingers, the chains and the nail. The scene states Cinque’s problem in the simplest, most immediately physical terms possible: he is in chains and he’s nailed to the deck of a ship. Who would watch a movie about a man nailed to the deck of a ship and not want the man to free himself?
Once Cinque gets that long, long nail out, he undoes his chains, frees his fellow captives and leads a mutiny on board the Amistad (how ironic that amistad is almost amity, the island from Jaws? Both words mean “friendship”). The mutiny is fiercely ugly and violent — Spielberg does not hold back on Cinque’s rage — and the nail of the previous scene is replaced with a sword in the second. Spielberg seems to be saying that the simple action of removing a nail can develop, in the blink of an eye, into armed insurrection against an unjust state.
Spielberg makes an interesting choice in this opening sequence: the mutiny is carried out in a barrage of foreign languages, Mende (which is what Cinque speaks) vs Spanish (which is what the ship’s crew speaks). Spielberg makes the decision to subtitle the Spanish lines but leaves the Mende untranslated. So suddenly, the protagonist we so dearly identified with is made harsh and unknowable, while we’re allowed in on the thoughts of the Spanish-speaking crew. I’m guessing Spielberg’s goal is not to distance us from Cinque but to keep the scene historically accurate (the sequence is, in large part, about the miscommunication between the crew and the captives), to give us a sense of the times, where there might be Africans and Spanish and English and Americans all in the same waters, or even all on the same ship. But the result is distancing — we’re outside of the protagonist.
Still, the opening 17 minutes are stunning, and completely without any meaningful dialogue. The opening is what Spielberg does best, pure action describing a straightforward process: how does one kill a shark from a sinking boat, how does one welcome a fleet of flying saucers, how does one clear a city of its Jews, how does one go from being a bound captive to being the captain of a hijacked vessel? And then what does one do, once that vessel in in one’s control, but one has no sailing experience? This sequence, and the one in Act III describing Cinque’s kidnapping and transport, his journey through the slave trade, form the heart of Amistad and are its most successful passages.
Later on, when Cinque and his fellows are behind bars, we are treated to subtitles for their lines, as they give comic interpretations of white New England culture. Now Spielberg wants us on Cinque’s side again, wants us to see dour, prissy New Haven as Cinque sees it. This helps us identify with Cinque again, but it also presents the cliche of the “noble savage,” the innocent who knows more than the civilized. This problem comes up several times in Amistad, as Spielberg grants us and witholds from us subtitles for Cinque’s lines as he sees fit. In one scene we’ll be in his head, but in the next scene he’s opaque and unknowable, a genuine savage.
The other cliche that runs through Amistad is the “noble white liberal” performing the task of freeing the oppressed black man. Just as Cry Freedom tells the story of Steven Biko through the eyes of a white journalist and Mississippi Burning tells the story of the civil rights movement through the eyes of a pair of white FBI agents, Amistad spends a lot of its time worrying about the travails of the well-meaning white people who want Cinque to go free. Cinque gets demoted from “protagonist” to “inspiration,” and narrowly escapes becoming a “symbol.” Spielberg tries to get around this cliche by tempering it with complication — the lawyer isn’t an idealist, he’s just a property-rights lawyer doing his job, the ex-president is a cranky old man, the crusading Christian is more concerned with his political agenda than with the life of his client — but it makes the narrative work harder than it needs to and, again, distances us from the protagonist.
Amistad‘s genre is the courtroom drama, a form given to long speeches and dialogue-heavy confrontations, things that aren’t a natural fit for Spielberg, even more so when his protagonist cannot speak. After the pure action of the slave-trade scenes, the next most effective sequences are the ones dealing directly with Baldwin’s attempts to communicate with Cinque. In order to win Cinque’s case, Baldwin needs to know him, and as Cinque comes into focus, a fully dimensional human being appears, neither noble savage nor innocent victim, but a specific individual, different from his fellows but worlds away from his captors, placed into a ridiculous, unwinnable situation. As Cinque comes into focus to us, Cinque’s situation comes into focus for him. By Act V he reveals himself, through his interpreter, to be savvy, highly intelligent and articulate. He shows that he understands the legal process, the nature of the trial and the use of metaphor — but he still has to sit out the climax of his own movie while an old white man makes a flowery speech on his behalf.
Spielberg: Amistad part 1
WHAT DOES THE PROTAGONIST WANT? Cinque, the protagonist of Amistad, has a desire as basic as it gets: he’s been kidnapped and sold into slavery, and he would prefer that not be the case. Because this is a Spielberg movie, Cinque’s desire is expressed as a single-minded desire to get back to Africa and see his family again.
Because of a number of narrative choices Spielberg has made, some of them stemming from the nature of the story itself, Cinque is rendered into passivity, even paralysis — he’s held prisoner throughout most of the narrative, in chains most of the time he’s imprisoned. He cannot speak for himself due to a severe language barrier. Spielberg knows that a passive protagonist makes for a weak narrative, so he assigns a kind of tag-team of minor protagonists who undertake the job of fighting on Cinque’s behalf. A number of these minor protagonists are assigned significant screentime, and some of them are interesting, but their stories are all in support of the story of the primary, paralyzed protagonist. This is a bold, risky choice to make, and a brand-new strategy for Spielberg. Unfortunately, it doesn’t work. When Amistad connects, it is always with scenes involving primary protagonist Cinque and his personal struggle for freedom. When it bogs down and gets diffuse, it’s when it’s focusing on its minor protagonists.
The structure of Amistad goes like this:
ACT II (28:00-1:00:00) Tappan and Theodore Joadson, a freed slave who works with him, go to Washington to see ex-president John Quincy Adams, who is in his declining years. Tappan and Joadson ask Adams to take up Cinque’s cause and he refuses. Tappan and Joadson, out of options, go back to Baldwin, who suggests that the case cannot be one as a moral crusade, but has a strong basis as a straight property dispute. Baldwin tries to find out where exactly Cinque and his fellows are from and gets nowhere fast. After a little detective work, Baldwin and Joadson find that while the Amistad is a ship from Cuba, Cinque and the others are from Africa, transferred after a sale from a illegal slave-trade ship. It seems like the case is all wrapped up when president Martin Van Buren, under pressure from southern forces, replaces the court’s judge with his own hand-picked choice.
ACT III (1:00:00-1:34:00) Joadson goes to ask Adams for help again, and Adams again refuses, but gives him some advice anyway — to find out Cinque’s story and present that to the court. Baldwin and Joadson locate a black sailor who speaks Cinque’s language and learns his story. We learn that Cinque was the village hero, who killed a lion single-handedly. The centerpiece of the movie is a fifteen-minute setpiece illustrating Cinque’s journey from contented village hero in Africa to wild-eyed mutineer in New Haven. This story is recounted to the court with its new judge, at the end of which Cinque stands up and says, in halting English, “Give us free!”
ACT IV (1:34:00-2:00:00) With their judge seemingly disposed against them, Cinque and his fellows start to give up hope. His best friend becomes a Christian, and Tappan admits that Cinque might be better for the cause of Abolition if he’s killed. Then, surprisingly, the new judge finds for Cinque and there is much rejoicing. Ordinarily, this would be an act break all in itself, but there is more story to be told: Van Buren is, again, pressured by the South to get the desired result, and Van Buren has the court’s verdict appealed to the Supreme Court. Cinque is enraged, wants to know what kind of place America is, where ideals are espoused but not practiced. Baldwin appeals to Adams again, and this time he takes the case.
ACT V: Cinque and Adams prepare their case for the Supreme Court. Adams, who has lived all his life in his father’s famous shadow, sees the case as a chance to make his own mark on American history. Adams delivers a long speech to the Supreme Court, the court, against long odss, agrees with him, and Cinque and his fellows go free and venture back to Africa. In case the movie had not been heavy enough, subtitles inform us that Cinque returned to his village to find that, in his absence, his family had been sold into slavery.
There is a lot of excellent filmmaking in Amistad, and yet there’s also something oddly stodgy and club-footed about it, and I keep coming back to this central problem of its paralyzed protagonist and its tag-team structure. Every time Cinque is allowed to speak for himself the movie comes alive, but when the movie stops to examine the central issue from other points of view it gets subdued and sancitmonious. It almost seems as though Spielberg, who triumphed so brilliantly with his Holocaust movie, felt a need to treat his Slavery movie with kid gloves. Wartime Poland in Schindler is a lively, complicated place with good people in all camps and a lot of moral ambiguity. The bad guys in Amistad are bad, bad, bad, sneering racists and glowering autocrats, childish leaders and gimlet-eyed power seekers. Joadson is an interesting character, but he’s also a passive protagonist, he’s either tagging along with Tappan, or tagging along with Baldwin or getting told off by Adams. Baldwin is an interesting character and the most Spielbergian of the bunch, a real “stand-it-on-its-head” kind of character, a pragmatist in a story of ideals, but his story conks out at the end of the end of Act IV. Adams is an interesting character but he’s used as some kind of secret weapon: “If only we could get John Quincy Adams to try this case, by god, we couldn’t lose!” From the moment he takes the case we know the outcome is in the bag, and the climax of the movie drags as a result.
And yet, I can see the rationale for the decisions made. Spielberg figured out that the way to make a Holocaust movie is to make it not about the Suffering Jews but about a guy who wants to open an enamelware factory. In Amistad he makes his protagonist a Suffering Slave and then he’s got nowhere to go; it’s endemic to the character’s situation that he’s unable to act. It’s as though he’d made Schindler’s List from Good Jew Stern’s point of view.
That’s enough for now, tomorrow I’ll go through the narrative in detail and sort out some of these issues.
Wadpaw in Maakies!
In my ongoing attempts to dominate all media, I am proud to announce that I have succeeded in landing a gag in world-class cartoonist Tony Millionaire’s Maakies.
How, the reader may ask, does one accomplish this feat?
It probably helps if you know Tony, whom I met through a number of acquaintances, including
and Snake n Bacon creator Michael Kupperman (if you don’t know Snake n Bacon, you will — it, along with the Maakies-derived Drinky Crow Show, is set to become yet another [adult swim] show starring the voice of
).
I was nodding acquaintances foryears with Tony before I discovered his “for kids” comic book Sock Monkey. At the time I was riding high off my kids’ movie success Antz and all anyone in Hollywood wanted to know from me was what kind of kids’ movie I wanted to write next. If you’re unfamiliar with it, I advise you to get thee hence to your nearest Sock Monkey collection — the stories are sweet, tender, funny, weird, scary and painfully well-rendered. I immediately saw the commercial potential of a Sock Monkey movie, saw it as a kind of 19th-century Toy Story, contacted Tony and put together a full treatment. Tony and I and an enthusiastic young Canadian director toured all the studios and gave the pitch our best efforts, but Hollywood somehow did not “get” Sock Monkey and we all went our separate ways.
Since then, every now and then I will get an email from Tony saying something like “Quick! My strip is due in six hours and I need an idea!” Not a natural gag writer, I will respond to these emails with some meticulously worked-out concept that sounds great to me but is completely wrong for Maakies. The other day I woke up to find another one of these emails in the inbox and this time took a different tack: I simply thought of the most horrible, saddest, most pathetic examples of bodily harm that could befall a creature, and then tried to think of a gag to work around it. Prolapsed intestines, self-inflicted gunshot wounds, vehicular manslaughter, crablice — and the idea above.
Some thoughts on Clone Wars
I took my kids Sam (7) and Kit (5) to see The Clone Wars. I’ve been reading so much invective directed against this movie, I honestly didn’t know what to expect. Online voices are torn: some people seem to hate it, some people seem to merely dislike it, some people feel it is a monstrous act of betrayal. My favorite, a hysterical non-review by “Moriarty” at Ain’t-It-Cool-News, is so full of hurt and anger that it goes so far as to insist that the reviewer will never write about Star Wars ever again — You hear him? Never! Take that, George Lucas! Moriarty shuts the Iron Door.
I went in fully braced for an atrocity, a soul-scorching, childish, grating, dead-end cinematic nightmare.
Sorry haters — it’s actually not bad. It’s actually pretty good.
Well, I think neither is true. The movies — the six movies — are what they are. The Clone Wars isn’t pretending to be Episode II & 1/2, it’s its own thing. It makes that clear right off the bat: the music is different, the introduction is spoken instead of written, and the characters have been dramatically re-designed. This is all intentional, and the result, while less grand, less “important,” is more colloquial and human-scaled. (I’m a little baffled by the fans who think the Genndy Tartakovsky Clone Wars shorts are somehow “better” than Episodes I-III — they strike me as very much Genndy Tartakovsky shorts — jaw-dropping fights, no plot, and The Clone Wars kicks their ass around the block.)
The older fans think that Episodes I-III are bad enough, but The Clone Wars is just gratuitous salt in the wound. Well, I don’t know how to break it to those folks, but Sam has seen all six movies many times, and his favorite is Revenge of the Sith, followed by Attack of the Clones, followed by followed by Return of the Jedi. A New Hope and The Empire Strikes Back don’t even make the list. Sam talks about Anakin Skywalker all the time, the battle on Mustafar and the slaughter of the Sandpeople and the fight in the droid factory and the arena on Geonosis. He reads Clone Wars Adventures and counts the animated shorts as canon. That is Star Wars to my 7-year-old, and The Clone Wars was an absolute feast for him, all Anakin and droid battles and crashing spaceships and well-staged, bloodless carnage. He watched The Clone Wars with a look on his face like he was worried that he was never going to remember all the cool stuff he was seeing. Both he and Kit loved the battle droids and their charming stupidity, they both loved Stinky the Hutt and felt genuine concern for his health. (Sam even checked with me afterwards to make sure if he had an accurate understanding of the “ticking clock” concept: he said “When Anakin had the Huttlet, and it was getting sicker and sicker, didn’t that make it more dramatic, because you didn’t know if they were going to make it back to Tatooine in time to save him?”) They’re too young to get the joke of a Hutt who sounds like Truman Capote (both of them thought Ziro the Hutt was a female, but they cheerfully went along with it when they found out he was not). I’ve read reviews by people disgusted by the idea of a stereotypical gay Hutt, or disgusted at the idea of a stereotypical black Hutt, or a stereotypical “Mammy” Hutt, all of which only proves to me that the joke went over these folks’ heads.
And both my kids love Asoka, the girl Jedi who acts as Anakin’s protege and foil. And you know what? I love her too — she’s a great character, the teenage girl who seems to be the only person in the galaxy who doesn’t seem that impressed with Anakin Skywalker. She gets a lot of screen time, she’s a girl of action, she’s smart and funny and she doesn’t take shit from anyone, much less Anakin. (Okay, she’s stuck holding the baby for a stretch, but credit where credit is due — she’s a huge improvement over the whining, helpless Padme of Sith.)
I’m also really impressed with the look of the thing. Sure, it looks cheap — we’re not talking about Wall-E here — we’re not even talking about Kung-Fu Panda, but the animators have taken the limitations of their budget and turned it into an asset. They do exactly what animators on a budget should do, they lean into their limitations, they make the characters look like they’ve been carved out of wood and then painted with some kind of sticky, quick-drying paint, which makes them both strongly stylized and minutely detailed. Take, for example, the lipstick on Asajj Ventress — she’s got these cruel black lips, but in close-ups we can actually see that her lipstick isn’t applied evenly: it gets caught in the creases of her mouth and, here and there, doesn’t actually make it out to the edges of her lips. Similarly, Asoka’s face paint looks like it’s been applied in layers over a period of time — she’s got streaks and splotches here and there, and in other places her salmon-colored skin shows through.
If there is a complaint to be made, it’s that, for a feature film, there’s a lot of plot but nothing of consequence. Nobody important dies, there are no dramatic reveals or reversals, we don’t find out that Anakin is really a woman or that his father is really a B’omarr Monk. Essentially, it’s a lot of busywork, a bunch of “plot,” at the end of which everyone goes back to doing what they were doing when the movie started. And, as the movie is mostly plot, let me hasten to add that the plot is well-executed, well-paced, and fun to watch.
What The Clone Wars resembles is a pilot for a TV show, which it is, which is bad news for your feature-film dollar. But what it also resembles is my son’s home-made Star Wars movies, where he lines up the characters and then just lets them have at each other, with titanic battles and shifting alliances and dramatic duels and last-minute rescues and jaws-of-defeat victories. The older fans are outraged that Star Wars keeps getting diminished, but to my eyes The Clone Wars really is a new beginning, a redefinition for a different medium.
Venture Bros: The Family that Slays Together, Stays Together, Part Two
One thing is certain: no one in this episode knows who is doing what to who why.
(The counselor thinks that Brock is a figment of Hank and Dean’s imaginations. And, in a way, we will find out he is.)
Identity, typically, asserts itself as a theme. Most importantly, Brock, the “tool” of “Viva Los Muertes!” gets smart and starts to think above his pay cut. Specifically, he stops being the brutal assassin of Part 1 and starts thinking in the manner of his superiors at the OSI. He plots, pretends to be the chess-master, thinking he’s pretty clever as he sits back, lights a cigarette and lets the OSI wipe out the Monarch’s henchmen (presumably the OSI also suffers casualties, but the numbers look pretty grim from where I’m sitting). What Brock does not count on is Hank, who has always taken after him, “opening his Christmas present” and demonstrating a flair for bloodshed himself.
(Exposing children to horror is also a theme here: the counselor at the police station thinks Hank and Dean have been tortured and abused, ironically just as Helper is being tortured and abused, Rusty and Hatred trade stories of childhood abuse, Hatred is, himself, a child molester, The Monarch sends all his “children” into battle, Rusty sends his “backup” children into battle as well — strangely, he shows affection for Hank, a desire to protect him from the harshness of the world that none of the other father-figures of the show seem to posess — with the exception of Gen. Treister, who, we learn, has only fatherly affection for Brock. Hank seems too stupid to understand the horror he’s being shown, but Dean, in the panic room at least, shows signs of a full-scale breakdown. Not that anyone would care about that.)
As Brock tries to adjust his identity upward and fails, Sgt Hatred tries to downscale his and also fails. He tries to live the role of a love-struck victim, but comes to the realization that he’s a killer through and through — a realization that allows him to march a platoon of naked teenaged boy-clones (in their Sting-from-Dune metal jockstraps) into the valley of death. What will become of Hatred now? Has he regained his killer instinct, after his suburbanization by the guild and his humiliation at the hands of his wife? At the end of the episode, he asks General Treister if he can have a job — does he mean a job with OSI (which indicates that the barrier between OSI and the Guild is semi-permeable at best and nonexistent at worst) or does he mean, literally, Brock’s job (which involves being the “bodyguard” of a pair of teenaged boys)?
Like Syriana, this episode links governmental actions to familial actions. The Venture Bros is often about father figures, and the government is, after all, the ultimate father figure (at least here on Earth anyway — God, to my memory, hasn’t made it into the show as a character yet). Brock has been trained not to trust his father figure, and who can blame him? Not only does he think the OSI is trying to kill him, the nearest father-figure to hand is Rusty — why would he think a father has his son’s best interests at heart? To make matters worse, his real father figure, the one who Brock thinks does care for him, has “crossed over to the other side” in more ways than one — not only is he no longer a man, he’s joined Brock’s enemy (who is, of course, also his lover).
With excellent timing, this episode manages to quote both Iron Man (with the Monarch’s “Death’s Head Panoply” battle suit) and The Dark Knight (with the scenes of torture and interrogation, and their attendent questions of governmental incompetence and the value of individual action). Why Rusty and Brock are dressed as convicts when they haven’t even been arraigned yet is a tougher question, but Rusty’s line about his jumpsuit being the most uncomfortable thing ever is worth it.
One mystery left to solve: who detonated Helper?
Sam Alcott and the Theological Struggle of Doom
INT. SCREENING ROOM — NIGHT
SAM (7) and DAD watch Indiana Jones and the Temple of Doom for the fourth or fifth time together. In the movie, late in Act I, Indy and Bald Village Priest converse. BVP tells Indy that Shiva has sent him to recover the village’s magic rock. Indy corrects him, saying that nobody “sent” him, his plane crashed.
Sam, alarmed, sits up.
Sam grabs the remote and reverses the movie for a minute. He plays the scene back, then freezes the playback.
SAM. Who’s “Shiva?”
DAD. Shiva? Shiva is the Indian guy’s god.
SAM. He said Shiva “sent” him.
DAD. Yeah?
SAM. Why did he say that?
DAD. Well that’s what he thinks.
SAM. Why does he think that?
DAD. Well, he’s a priest, Shiva’s his god, he was praying to Shiva to send help and Indy fell out of the sky. So the Indian guy thinks —
SAM. But did he?
DAD. Did who what?
SAM. Did Shiva send him?
DAD. Did Shiva send Indy? To find the Sankara Stone?
SAM. Did Shiva send him?
DAD. Well, that’s what the Indian guy —
SAM. But did he?
DAD. Well, what do you think?
SAM. I’m asking you. Did Shiva send Indy?
DAD. Well, that’s a good question, and that’s kind of what the movie’s about. Indy goes to Pankot to get the rock, right? But he doesn’t really believe the legends, he just thinks it’s superstition. He doesn’t think Shiva is real or anything, he’s in it for the “fortune and glory.” And he goes through the whole movie that way. But then, remember, at the end, when he’s hanging from the bridge with Mola Ram, it looks like he’s going to lose and then he says “You betrayed Shiva!” And he says the magic words and the rocks catch on fire and fall out of the backpack. So you could say that it isn’t until Indy believes that Shiva is real and the rocks are really magic that he’s able to beat Mola Ram.
SAM. So Shiva did send him.
DAD. Well, sure, if you want to look at it —
SAM. Did he? It soundslike he did.
DAD. Well, maybe he did.
SAM. So, did Shiva make those guys jump out of the plane, and make the plane crash, and the whole thing in Shanghai, with the gangsters and the nightclub and the dance number and the car chase? Did Shiva make all that happen?
DAD. Well, you know what they say dude, gods work in mysterious ways.
Festival news! Bentfootes (almost) beats Baldwin!
I have been informed by Ms. Kriota Willberg that the movie she and I made, The Bentfootes, starring our own James
, has won second place in the Narrative Feature category in Iowa City’s Landlocked Film Festival! We were beat by The Flyboys, a brand new low-budge comedy starring Stephen Baldwin, a movie not to be confused with the 2006 James Franco WWI flying-ace vehicle Fly Boys. The creators of the second-place movie receive a multi-milliondollar prize and a big fat studio contract a t-shirt and certificate.
Spielberg: The Lost World: Jurassic Park part 2
As is the case with Jurassic Park, the last half of The Lost World is a cinematic trebuchet of suspense and action set-pieces. Spielberg combines people, landscape, dinosaurs and machines in increasingly humorous and thrilling ways. He’s clearly having a ball here, and thematic elements recede as mechanical elements — how do we get from here to there, how do we evade the dinosaurs, etc — take over.
Spielberg: The Lost World: Jurassic Park part 1
As should be expected from Spielberg at this point, The Lost World takes many of the ideas from its predecessor Jurassic Park and, yes, stands them on their heads. In the first movie, the dinosaurs were fearsome creatures to run away from, here they are heroic, almost protagonists, creatures to be protected and cherished, not feared. The “teams” in Jurassic Park were “Nature” and “Technology,” here they are slightly different. They are “Hunters” and “Gatherers,” exploitative capitalists who rape and pillage vs kind scientists who wish only to study and protect. These teams are placed in camps that reveal a spirit of class warfare in The Lost World, warm-and-fuzzy environmentalists vs cruel, heartless capitalists, as though the “lost world” of the title refers not to the Conan Doyle novel but to the world of 60s radicalism.
Spielberg puts a mock-shock-cut from the screaming mother to a yawning Ian Malcolm, who is our protagonist this time around. Ian, in contrast to the wealthy family on the beach, is scruffy and unkempt and schlepping through the subways of New York. After contrasting Ian with the wealthy family, in case we didn’t get the point Spielberg then contrasts him with another wealthy family, depositing Ian at the door of John Hammond’s sterile, baroque mansion. There, Ian meets Bad Guy Peter Ludlow, a capitalist so cold and heartless he makes the foolish John Hammond seem like a jolly bumbler in comparison. Ludlow has ruined Ian’s career, taken away his “rock-star” status, by painting him as a loon in the media, exercising his perogative as a capitalist to ruin the lives of those who get in his way. When Ian asks Peter what his uncle John thinks of his cruelty, Peter says that he does not answer to Hammond, he answers to the Ingen board. This lays out the argument of The Lost World perfectly: in this world, capitalism doesn’t just destroy worlds, it destroys families, emphasizing profit over blood.
(Ian is, by the way, I think, Spielberg’s first Jewish protagonist. Richard Dreyfuss and Harrison Ford don’t count, they’re playing goyim. Ian is presented as an almost stereotypical New York Jew — uncomfortable in nature, dressed wrong for the work, intellectual, sardonic and cowardly. He’s practically Woody Allen, who, come to think of it, twenty years earlier, would have been great in the part. Of course, Spielberg was in the middle of casting Woody Allen in another action-adventure movie while shooting The Lost World, but that is, of course, another story.)
Ian goes to meet with John, who has lost control of his company to Peter. What follows is one of Spielberg’s better expository scenes. While cinematically unremarkable, the writing of this scene is full of humor, surprises and twists as the situation slowly is revealed to Ian, and anyone in the business of writing expository scenes for science-fiction thrillers would be wise to check it out. We learn, in it, that the attack of the little dinosaurs on the wealthy British girl has provoked a lawsuit against Ingen and brought a whole host of corporate problems to the foreground, and Hammond wants Ian to go to Isla Sorna to help document the dinosaurs there before word gets out and the public demands them to be destroyed. Another reversal from the first movie, where Hammond was the capitalist, now he is an environmentalist, and, as such, is powerless in the face of the imperatives of business. Ian, who barely made it off the island alive last time, is extremely reluctant to go study dinosaurs; Hammond must tell him that his girlfriend Sarah is already on the island, acting as a paleontological Dian Fossey, before Ian will be convinced to go.
Ian then reports to the staging ground of his expedition, where we meet his other two crew members, techie Eddie and video documentarian Nick. Eddie, short and bald, has “expendable” written all over him, while Nick, with his wily opportunism and leering boyishness, seems to be there to stand as a counterpart to Ian’s goofiness and, later, Sarah’s earnestness. Spielberg doesn’t want us to think that all environmentalists are stick-in-the-mud idealists.
Then there is Ian’s daughter Kelly, who poses an entirely different problem, or at least she did for audiences at the time. For some reason, people were angry and upset that Ian, who is played by Jeff Goldblum, should have a daughter who is black. Some people couldn’t get past the incongruity, others thought she was arbitrarily inserted into the narrative, others saw an affirmative-action agenda being pushed. To me, the choice was obvious and kind of inarguable. Ian Malcolm has a black daughter because Steven Spielberg has a black daughter.
And so Ian is, kind of out of the blue, a father, and, in the tradition of Spielberg fathers, an inattentive father. Again, Spielberg takes the accepted notion and stands it on its head: ordinarily, a Spielberg “bad father” is obsessed with work and can’t be bothered with family; here, the father is chastised for being to liberal, and responds by wanting to leave the kid at home in order to protect her from the dangers he knows are out in the world. Ian spends a lot of time in The Lost World trying to figure out what it means to be a good husband (or boyfriend anyway) and father, and the dinosaurs generously respond by providing their own behavior as examples. And I’m guessing Ian is a different kind of Spielberg father because Spielberg was, at the time, becoming a different kind of Spielberg father. Just as Oskar Schindler renounces his dreams of fortune and glory in order to become a good husband to his wife and a good father to his “children,” Ian seems to want to get out of the dinosaur business as quickly as possible to save his patchwork family. And Ian’s fretfulness about parenting echoes the larger argument of the movie. Who, the narrative asks, is a better “parent” for the world? If the dinosaurs represent “nature,” who is a better steward for them, a patchwork team of do-gooders or a well-organized army of expensively-outfitted capitalists?
Ian, Eddie and Nick arrive on the island and find Sarah photographing some Stegosauruses. Ian wants to grab her and get her the hell off the island, but here Spielberg stands yet another Spielbergism on its head — here, it’s Sarah who’s the one too obsessed with work to care about the feelings of her loved ones. Sarah doesn’t want to leave the island until she’s proven that dinosaurs are good parents, which reflects the movies larger concerns of who will be good parents for the dinosaurs. They come back to camp and find Kelly there; she has stowed away in order to be with her father. A family argument ensues between Kelly, Ian and Sarah, in the makeshift “home” of their trailer-science lab.
Their argument is interrupted by the beginning of Act II, which Spielberg announces with the arrival of the hunters. Bad Peter has brought his army of mercenaries to the Lost World, to trap and subdue the dinosaurs and take them back to San Diego to put in a zoo, to save his company and make his shareholders happy. The contrast between the gee-whiz attitudes of the scientists and the smash-and-grab tactics of the capitalists couldn’t be more sharply drawn.
We meet Roland, the big game hunter who wants only to kill a Tyrannosaurus, and Dieter, his second-in-command, who we know is going to get it because he’s played by the psycho from Fargo. Roland’s plan for bagging his T-Rex buck is to kidnap a T-Rex baby, cripple it, and leave it staked out in a clearing — again, an assault on the family from the forces of capitalism.
(Oddly enough, I was watching Syriana last night, another movie that draws an explicit connection between the forces of capitalism and the destruction of families. But I digress.)
Once Peter has rounded up his catch and got them into cages, he sets up a satellite link to broadcast a pitch meeting to the Ingen board, where he explains his Bad Guy Plot. His intent is to sell his board on the profit potential of caged dinosaurs, but the “Gatherers” team sneak in and perform a little hippie-style civil disobedience, freeing the giant reptiles and turning the pitch meeting into a disaster scene. Their actions free the dinosaurs, but set another series of problems into motion, as we will see.
Nick finds and frees the crippled T-Rex baby and takes it back to the Gatherers’ camp. This sets into motion what, up to this point, is the longest sustained suspense-action setpiece in the Spielberg canon, a rather incredible 20-minute sequence of rain, mud, dinosaurs and vehicles, a literal cliff-hanger that only slightly plays fast-and-loose with the laws of physics.
At the end of this sequence, the two teams, the Hunters and Gatherers, are brought together, united in their mutual predicament: they are lost in the lost world, facing the problems of parenthood in a house where the kids have outgrown the parents and the parents no longer have their tools of authority.