some more thoughts on video games and their relation to other media

My son Sam (6) is a natural-born movie buff, and that is a good thing. His younger sister, Kit (5), not so much. Sam wants to know how movies are made, how effects (both narrative and special) are achieved, how “they get it to look that way.” Kit is attracted to characters.

I’ve tried to carefully manage my kids’ exposure to movies, not so much to keep them ignorant of subversive material but to present a canon: Star Wars movies are good, Barbie movies are not. Justice League is good, The Wiggles is not. Pixar is exceptionally good, other studios require a more project-by-project assessment. The purposed end result of this cultural editing is that, when they become old enough to choose their own entertainment, they will be able to recognize quality over crap. I also want them to have an understanding of movie history and be able to appreciate older movies (like, you know, Raiders of the Lost Ark).

(My wife, who is a children’s librarian, takes care of the books.)

(And while I’ve stopped, let me just add that, by and large, our kids have developed very good taste. Left to their own devices, they have chosen Wonder Pets, Spongebob Squarepants, Jimmy Neutron and Fairly Oddparents as their televisual entertainment, all of which are pretty good shows.)

Here’s the thing: as we move into the 21st century, an idea is, increasingly, no longer being conceived of as “a book” or “a movie” or even “a TV show.” Instead, an idea is a piece of “intellectual property” that can begin as almost anything and is not deemed worthy of widespread distribution by major media outlets unless it can be a movie, preferably a series of movies, a TV show, a video game, a website, a children’s book, a theme-park ride, a line of toys, a brand of furniture, a clothing label and a school of architecture.

This has been happening, of course, since the beginning of time. I’m sure that soon after a caveman drewa picture of a mammoth hunt on a cave wall, another caveman copied the images and printed them up on cheap t-shirts. The rule seems to be, it doesn’t matter what the origins of the idea are, if an idea is worthy it will eventually find its proper expression and that expression will dominate the public’s understanding of the idea.

An example: Gone With The Wind was a huge bestselling novel when David O. Selznick decided to turn it into the most popular movie of all time. But how many people who went to see the movie had also read the book? One in five? One in ten? And in the ensuing 70 years, of all the untold millions of people who have watched Gone With The Wind, how many have read the book? One in a hundred? One in a thousand? Say “Gone With The Wind” to people, and the image that comes to mind is not this but this. The same could be said for Jaws, The Godfather, the James Bond series, Mary Poppins and The Bourne Identity. They were popular books before they were movies, but the movies made were so definitive that it’s hard to imagine someone reading the books and not seeing the movie playing in their head while they read. The movie adaptations have supplanted the source material in the minds of the public.

Superheroes present another interesting aspect of the adaptation question. Superman, for instance, was a huge hit right out of the box on comic-book racks, but the radio show was also a huge hit, and many aspects of the character, including the “faster than a speeding bullet” line, were written for the radio show, not the comic book. The Max Fleischer cartoons lent more aspects to the character, then the George Reeves TV show, on and on, until one would be hard-pressed to find the “original” Superman — is Superman, in the minds of the public, a comic book, a daily strip, a radio show, a series of animated shorts, a live-action serial, a TV show or a movie series? When the average person thinks of “Superman,” do they see Joe Shuster’s squinty-eyed drawing, or George Reeves, or Chris Reeve, or Brandon Routh, or one of the other dozens of Supermen who been drawn by various DC artists down through the decades? A similar question arises with Batman. At the word “Batman,” do you see Bob Kane’s Batman, or Neil Adams’s, or maybe Jim Lee’s? Do you see Adam West, Michael Keaton, Christian Bale? (And how many people think of George Clooney? I mean as Batman?)

About a year ago, I showed Sam Star Wars and he became an instant fan. And almost immediately he was able to play the Lego Star Wars video game. And after a hundred or so hours of playing the Lego Star Wars video game, he would watch one of the Star Wars movies again and find himself in an occasional state of mild cognitive dissonance because, well, the movie diverged from what he knew from the video game. On some level he understands that Star Wars was a series of movies “first” and that the video game sprang from the movies, but at the same time he doesn’t necessarily accept the movies as the “official” version of the story.

And Kit? Forget it. She’s too young to grasp the video game and she’s gotten her Star Wars history piecemeal and out of order. She’s watched Sam play the video game quite a bit more than she’s watched any of the movies, and as far as I can tell, she sees no reason to differentiate between the two. They’re the same characters, presented differently, with different “looks” to them, but I honestly couldn’t tell you if, when I say “Darth Vader” Kit sees this or this.

I’m not really fearful that Star Wars will be supplanted in the public’s imagination by its video-game spinoffs (or James Bond, or The Godfather), but I dare say that, at some point in the future there will be some movie that works okay in its own right but works like a motherfucker as a video game. And the title will then be remembered that way. And I think that event will come to pass, honestly, before the opposite happens. That is, I think that the gaming business will develop a video game that presents a better expression of an idea than the original movie sooner than Hollywood will figure out how to make a half-way decent movie out of a video game.

Take Doom, for instance. Great game, and seemingly made for cinematic adaptation. A foolproof conceit — a man alone in a terrifying scenario, a kind of I Am Legend in space. When I first played Doom back in the late Cretaceous Period, I heard they were planning a movie starring Arnold Schwarzeneggar and my heart raced with the enormous possibilities of such a movie. But the eventual movie of Doom, starring the better-than-Schwarzeneggar-ever-was The Rock, was a dramatic non-starter — it utterly failed to establish its own identity as a property — that is, to take the idea of Doom and make it its own. It got across none of the game’s visceral terror and it added a bunch of crap on top of it that had nothing to do with anything. And I would say the same for Mortal Kombat, Tomb Raider, Street Fighter, Resident Evil and, yes, even Super Mario Bros. So while Half-Life is a great game, by any standard (I just played it again — ten years later it still kicks ass), the only thing Hollywood could hope to do with Half-Life is shorten it and give it slightly better production values.

In other words, weep not for the troubled Halo project — it’s just going to be a bad movie of a great game. But keep an eye on, say, Juno, the Video Game.

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