Sam on Gremlins

DAD: Well, now you’ve seen Gremlins.hitcounter
SAM: Yay! That means I never have to see it again!

So, oddly enough, the child (7) who loves Revenge of the Sith and Temple of Doom, who thrills to Jurassic Park and Zathura, strongly disliked Gremlins. He didn’t mind it being scary, and he didn’t mind it being, essentially, a dirty trick. What bothered him was, oddly, the violence.

Not the violence against humans, mind you — he disliked the violence against the gremlins. From the moment the mother takes on the gremlins in the kitchen, blending one, microwaving another, he was disgusted and horrified. Not by the movie taking a sudden left turn into the horror genre, but by the mother killing creatures who were, despite their faults, her son’s pets.

DAD: But they’re trying to kill her, dude!
SAM: It doesn’t matter! You can’t kill them even if they’re evil monsters!

When Gremlins opened in 1984, I was working in a twin cinema that showed it on both screens — one showing every hour, for 24 hours, for the entire first weekend. It was quite an experience to see how different audiences would react to the movie. For the matinee audiences, there was a point in the movie in every screening where parents and their children would go dashing for the exits — and strangely, it was always the children leading the adults, saying things like “Mommy, take me away from this movie!” The 3am audiences, on the other hand, saw it for what it was — a sly, genre-bending comedy, a lump of coal in your Christmas stocking.

The mid-80s Spielberg productions Gremlins, Goonies and Roger Rabbit were all marketed as childrens’ movies and all contain mountains of profanity and important story points relating to suicide, alcoholism, sex, gunplay, drug use and birth defects. What struck me about Gremlins today was its sourness and brutality, aspects that never seemed apparent to me until I was watching it with my 7-year-old son, who generally enjoys both scary movies and violent movies (which he prefers to refer to as “actiony” movies). Even the mega-brutal Temple of Doom has a lighter tone and goofier spirit than Gremlins.

SAM: Did Steven Spielberg work on this movie?
DAD: Yeah, this is one of his movies.
SAM: Boy, he really likes that weird, ugly violence, doesn’t he?
DAD: Gosh — does he? I guess I’ve never really thought about him that way. (Or, rather, I’ve never heard anyone complain about it before.) But you know, when this movie, Gremlins, came out, parents were really angry about it. Because they all took their really little kids to see it, thinking “Hey, it’s Steven Spielberg, he made E.T.!
SAM: Yeah, and he also made the, you know, the melting faces and the guy getting his heart pulled out of his body and the guy dissolving into a skeleton…

God knows what he’s going to think of Saving Private Ryan.

Spielberg: Hook

WHAT DOES THE PROTAGONIST WANT? Peter Banning is a lawyer who wants to be a good father but does not know how to do so. Hook is about the process Peter undergoes to become a good father.

The structure of Hook is, like Always, one of Spielberg’s few three-act dramas, and goes like this:hitcounter

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Spielberg: Always

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WHAT DOES THE PROTAGONIST WANT? Pete, like Donna Stratton in 1941 and Jim Graham in Empire of the Sun, wants to fly, specifically wants to fly in a WWII-era airplane.

WHAT STANDS IN HIS WAY? Two things. One, his love for Dorinda, who sees his reckless flying style as a flirtation with death. Two, death itself.

The narrative of Always is one of Spielberg’s few traditional three-act dramas. Its concern is Pete’s reconciliation of his conflicting needs and goes something like this:

ACT I (0:00-37:50) We meet Pete and Dorinda. He is a hotshot pilot putting out forest fires, she is the worrying air-traffic controller back at the base. We see his easy, boyish friendship with Al, another pilot, and we see the juvenile nature of his relationship with Dorinda. Pete, like Roy Neary, is still a kid at heart, and cannot seem to step up and address the demands of a serious romantic relationship — illustrated by Pete’s inability to tell Dorinda that he loves her.

Dorinda is sick and tired of watching Pete court death and gives him an ultimatum: take asafe teaching post at a flight academy or else give her up for good. Pete, seeing how serious she is, caves. He will be less so that Dorinda can have more.

But, in the manner of movies, first there is One Last Job to do, a big fire that breaks out and requires Pete’s attention. In this fire, Pete’s best friend Al finds himself in danger and Pete executes some daring moves to save Al’s life. Al’s life is indeed saved, but Pete’s plane explodes in mid-air.

ACT II (37:50-1:23:00) Pete finds himself dead, and in the company of Hap, a Mr. Jordan-like angel whose job is to coach Pete through his understanding of his life and his post-life duties. The job of a recently-dead person, it seems, is to inspire the next generation, to find an enthusiastic amateur and turn him into a genius.

Pete is assigned Ted, an affable hunk of beefcake who operates an air-delivery service. Ted, tired of his job, wants to be a fire-fighter like Pete, and is training at the same flight academy that Dorinda wanted Pete to teach at. And so Dorinda, in a way, gets her wish: Pete does become a teacher in a safe job, he just doesn’t do it until after he’s dead.

Pete doesn’t just coach Ted in piloting, he also tries to coach him in love — and fails miserably, which makes sense, as that was his problem in life as well.

Also at the flight academy is Al, who has retired from piloting (due, no doubt, to his brush with death) and is, yes, an instructor at the flight academy. As Pete could not reconcile his need to fly with his love of Dorinda, Al has given up flying altogether, lost his fire, so to speak, and lives in a state of docile ease, relaxing in a lawn chair as he instructs his charges, sipping the cream filling from Twinkies with a straw.

Al finds Dorinda working in what looks like the air-traffic-control room from Close Encounters. She has moved to an empty house in the flight-path of an airport — even in her hollowed-out state of grief, she must be near airplanes. Obviously, she is not yet over the loss of Pete. Al scoops her up and takes her to the flight academy with him.

Pete, meanwhile, has an episode with young Ted where they are forced down by a storm to an abandoned airport, where a crazy hobo who can hear Pete’s words but cannot repeat them clearly, instructs Ted to pursue Dorinda.

Ted comes back to the flight academy and, in a bit of improbable physical comedy, literally flies his plane into Dorinda’s front yard. It’s love at first sight and Dorinda starts to come out of her shell. This is, of course, not what Pete wants. His need is to inspire Ted to fly, not inspire him to fall in love with Dorinda. And yet, once Ted manages to bring a dead school-bus driver back to life, the deal is sealed and Dorinda is hooked.

ACT III (1:23:00-1:53:00) Dorinda and Ted have a big date as Pete glowers in the corner. Helpless to stop the romance, he instead contrives to have the tape deck play his and Dorinda’s song, “Smoke Gets in Your Eyes.” This brings back memories of Pete and successfully cock-blocks Ted.

Pete complains to Hap that Ted’s romance with Dorinda was not part of the deal — he was supposed to inspire Ted to fly, not to screw his girlfriend. Hap explains that in order to gain his freedom from the world he must give freedom to Dorinda — that is, let go of his obsessions.

Pete re-applies himself to training Ted and turns him into an ace pilot, but soon there is another fire-fighting crisis. We think this is going to be the big sequence where Pete coaches Ted through the dangerous situation that killed him, but Spielberg turns the situation on its head and sends Dorinda out in a stolen plane instead. Pete now finds himself in the position of having to inspire ultra-green pilot Dorinda instead of Ted. He coaches her through the dangerous mission but the plane malfunctions and crashes in a lake.Dorinda drowns momentarily and finally sees Pete with her in the submerged plane cockpit. Pete finally tells her he loves her and sends her back to the surface and to life. She walks back to the flight academy and into Ted’s arms as Pete looks on with approval.

SOME THOUGHTS: As in The Sugarland Express, Spielberg here mixes a love story with an action story. As in The Color Purple, the scenes of simple human interaction are shot as carefully choreographed physical comedy, even slapstick. This makes the love scenes goofy, even juvenile, and detracts from their emotional impact.

As in Sugarland, the action beats are another story. They work like gangbusters. They kick ass. Spielberg puts the camera on the outside of the airplanes as they hurtle through burning forests, as though shooting from another airplane a few feet away from the cockpit of the plane in the shot, and it all looks shockingly real. The movie takes off whenever an airplane does.

Always is based on 1943’s A Guy Named Joe, which was about a WWII bomber pilot who dies and must coach a younger pilot (and is referenced in Poltergeist). Spielberg works hard to convince us the experience of being a fire-fighter pilot in 1989 is analogous to being a WWII bomber pilot, but it doesn’t stick. Everyone in the world had an opinion of bomber pilots in 1943, while I’m guessing few even knew there were fire-fighting pilots in 1989. The script even tries to acknowledge the disconnect, saying that Pete is risking his life for nothing, which is an interesting point but doesn’t help the movie’s argument.

Also problematic is Pete’s acquiescence to Dorinda’s requests, and then to Hap’s requests. He doesn’t find a way to reconcile his own conflicts, he only capitulates to the demands of the women in his life (and death). This turns him into not an inspiration but a martyr, and a smug one at that. “That’s my girl, and that’s my boy” Pete says at the curtain, as though uniting them were his plan all along, and I was reminded of Mr. Bloom in “Kick the Can,” Spielberg’s contribution to Twilight Zone. Like Mr. Bloom, Pete delights in manipulating the thoughts and feelings of his charges, giggling when his manipulations work, cursing when they backfire. The point is, Always has a protagonist whose desire is to inspire, but whose action is to manipulate, which makes Pete a Spielberg stand-in in ways I doubt he intends.

I also feel that a love story that must include a crazy hobo, a dying school-bus driver and an airplane crashing into a lake in order to justify the principles’ emotional shifts is probably working too hard.


Movie Night With Urbaniak: War of the Worlds

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It has been quite some time since

  ventured over to my house to watch a movie on the big screen, and last night we didn’t even have a plan. He suggested Raiders of the Lost Ark, which turns out to have been absconded by my son for a trip to San Francisco, I suggested Primer, which is a fantastic movie that Urbaniak had never seen. Urbaniak was keen to watch a big, splashy Hollywood movie and somehow we settled on Spielberg’s War of the Worlds, which was new to Urbaniak.

I will, of course, post a thorough analysis of War of the Worlds in due time. I think it is top-drawer Spielberg, as technically accomplished as any of his spectacles and as important in its way as Jaws or Saving Private Ryan.

What comes across loud and clear in War of the Worlds is Spielberg’s anger. Anger is an emotion we rarely associate with Spielberg, but War of the Worlds roils with it. It is supercharged filmmaking, vital and impressive, intense and gripping. But what, exactly, is Spielberg angry about here?

There is a moment toward the end of Act II when the dad, played by Tom Cruise, leads his family through a riverside town on the way to a ferry, amid a sea of refugees. The crowd stops for a railroad crossing and waits patiently as the train passes through. When the crossing gate goes up, they resume their trek to the river. Why is this moment important? Well, for starters, the train passing through town is on fire. It rockets through the center of town and the crowd, who has seen plenty of weird stuff in the past 24 hours, pays no attention to it. No one comments, no one even gives it a second look. There are no Spielbergian shots of awe-struck common-folk gazing in wonder or fear. A flaming train rocketing through the center of a riverside New Jersey town is, by the end of Act II of War of the Worlds, the least interesting thing in the world.

I hadn’t noticed this before, but Urbaniak picked up on it right away — War of the Worlds is, in part, about a population’s reaction to wartime and the total breakdown of a society. We paused the DVD here and stopped to consider the allegory of War of the Worlds, and its limitations. On the one hand, the movie invokes 9/11 and its horrors, but on the other hand it suggests that 9/11 was not the disaster the media presented it as. Urbaniak remembered that, on 9/11, he had, of all things, a dentist appointment, and rode his bike uptown to keep it, witnessing on the way New Yorkers going about their days, relaxing in Central Park, laughing and socializing in the immediate aftermath of the collapse of the World Trade Center. Quite apart from signaling a breakdown of society, the collapse of the World Trade Center made people in New York extra polite to one another — I don’t remember a single cross word being spoken in New York for weeks afterward. (Elsewhere, of course, it was a different story, as conservatives everywhere seized on the destruction of the World Trade Center as a tool to press their agenda of hate and fear.) I’ve been paying pretty close attention to Spielberg’s themes lately, but it was Urbaniak who noted that War of the Worlds is linked to, of all things 1941, as a portrait of a society that uses a threat of invasion as an excuse to indulge in a number of examples of inappropriate behavior.

So if War of the Worlds is an allegory, who are the humans and who are the aliens? A straight-ahead reading suggests that the humans are decent, working-class Americans and the aliens are the creepy, unknowable members of whatever International Islamic Jihad conservatives would have us believe waits and plots to take over the US (through their Manchurian Candidate Obama, of course — how sneaky, how diabolically clever, to have your inside man have the middle name “Hussein” — excellent work, International Islamic Jihad!) Read this way, the movie suggests that the Jihad may attack America, and they may try to turn us all into Muslims, but ultimately they will fail and die — because we’re American, damn it, and our blood is poison to them. In this reading, the mini-drama in the basement of the country house pits Decent Blue-Stater Tom Cruise against Rabid Red-Stater Tim Robbins in the battle of how best to respond to the threat.

But another way to read the movie is that the humans in War of the Worlds are the Iraqis and the aliens are the American Army. It’s the Americans who invaded a country for no good reason, destroying the societal fabric and the physical infrastructure, provoking a civil war between factions of the population. In this reading, Cruise becomes the Regular Iraqi Citizen and Robbins becomes the Wild-Eyed Insurgent. In both readings, the regular-man protagonist becomes increasingly radicalized as the threat comes closer and closer to destroying the only social structure that matters — the family.

A third way to read the movie, of course, is that the humans are the United States and the aliens are the Neo-Conservatives, who have been lying in wait for many years, waiting for their chance to pounce and take over the world, eliminating all their competition for the sake of total dominance, turning the population into quivering masses or digesting them outright. In this reading, the movie turns prophetic, suggesting that the hubris of the Neo-Conservatives and their “Permanent Republican Majority” is as ridiculous a notion as the English empire that inspired H.G. Wells to write the novel in the first place, the Nazis who inspired Orson Welles’s version of the story, or the Communist Menace who inspired the 1953 George Pal version.

It was a real pleasure for me, at this juncture of my Spielberg analysis, with Always under my belt and Hook looming in the wings, to fast-forward briefly to 21st-century Spielberg, who beats the pants off early-90s Spielberg in every conceivable way, not least in the skill of his casting and work with crowds. Not to mention the paradigm-shift of his shooting style, which I peg to Schindler’s List, but let’s not get ahead of ourselves.

Indiana Jones and the Kingdom of the Crystal Skull part 3

As with Raiders and Temple, once the third act of Kingdom comes, the concerns of the movie turn largely physical — how do we get the thing from the bad guys, how do we get to the sacred temple before them, how do we get a car-boat into a river, etc.

But first, Indy has a piece of important personal information revealed to him.hitcounter

Mutt, acting very Indy-like, facilitates an escape from Spalko’s camp, leading Indy, Marion and Oxley into the jungle. They don’t get far before Indy and Marion stumble into some quicksand. Mutt goes off to find something to extract them and Indy sends Oxley for “help.” Neither of these motions makes any sense — it’s a jungle, and there are vines shown covering every tree and rock in sight, why should Mutt need to go off to find anything, and Indy expects Oxley to go off and get help from who, exactly?

The answer is, of course, that the screenplay needs to have Indy and Marion alone for a moment so that Marion can tell Indy that Mutt is his son. The path to the scene may be hastily constructed, but the resulting moment is sweet, comic and thematically important. Indy, headstrong master of improvised action, suddenly finds himself stuck in encroaching old age, with an old girlfriend, no less, and now, out of nowhere, a new son, new responsibilities and a whole new set of priorities. What better way to express the protagonist’s new situation than putting him in a pit of quicksand? And what do he and Marion discuss? Mutt’s education, of course, tying the scene to the theme of knowledge and experience. This is the scene the whole movie pivots on: in the second half of Kingdom, Indy finds himself shifting in his role from lone adventurer to responsible patriarch.

Spielberg has explored this notion before, that in a world where nothing makes sense any more, people turn to the family unit for answers about how to live one’s life. It is the opposite of the young Spielberg, where his protagonists could not wait to get out of the family unit in order to pursue their various obsessions.

In any case, Mutt returns to help his mother and father out of the quicksand — an example, perhaps, of the child bringing the parents together, and Oxley returns with Spalko and her goons, creating a situation rare in Spielberg, where the characters, after a set piece, find themselves in the same position they were in before. What makes this dramaturgical no-no permissible is that Indy is, literally, not the same person he was when he entered the quicksand. Now a father with a wife and a child and a friend, he can no longer afford to tell the bad guys to piss off — he has to play ball or else his family will be destroyed. What father could not identify with this situation? Mostly a father these days just needs to worry about pleasing an unqualified boss, not capitulating to the demands of a wild-eyed Soviet dominatrix.

What is Indy thinking at this point? Well, speaking as a Hollywood screenwriter, I would say that Indy’s thinking: a) I must protect my family, b) I must help my friend recover his sanity, c) maybe the way to do those things is by doing the thing I’m good at, and d) maybe that means that I can pull it all together — gain knowledge and protect my family and friend at the same time.

Which catapults the narrative into the “drive through the jungle” sequence. Indy and Mutt stage a family fight (about, what else, the acquisition of knowledge) in the back of a truck carrying them to their final destination. (The rather fantastical jungle-cutting vehicle at the front of the procession prompted Sam to exclaim “Hey! Just like Speed Racer!”) Indy, working with Mutt and, eventually, Marion (who does not seem to have been in on the plan, but is certainly up for improvising) turns the dynamic of the drive through the jungle, hijacking both the antagonist’s agenda and the artifact driving the pursuit — the crystal skull. So, while Indy and Mutt pretend to debate education, they are, in fact, creating education’s antithesis, experience. No college course could instruct Mutt how to swordfight with a psychic Russian in a Lulu bob during a high-speed pursuit through the Amazonian jungle.

During the sequence, of course, Mac reveals himself to be a “good guy” after all, another reminder that, if you need to have an expository speech, the middle of a dynamic chase scene is a good place to put it.

(And let’s remember that Mac, like Oxley, are not really “characters” at all — they are reflections of the protagonist. Oxley is the pure academic, who has gone crazy from his pursuit of knowledge, Mac is the wayfaring capitalist whose virtue can be bought for a sack of gold. Mutt, in addition to being Indy’s son, is also Indy’s reckless, driving intuition. People have been complaining that Indy doesn’t have enough to “do” during the last half of Kingdom, but overlook the fact that Indy is, dramatically, the bulk of the cast at this point.)

(The drive through the jungle pauses for a fight among some Army Ants. I would like to say that this sequence is a reference to Antz, but that is probably in my imagination. Although let me also add that, in the one Antz story meeting Spielberg attended, he interrupted a conversation between myself, Nina Jacobson and Jeffrey Katzenberg to pitch a “battle with the army ants” scene — so apparently army ants have been on his mind for quite a while. Army ants, of course, owe their success as a species to their possession of a hive-mind, which becomes important later in Kingdom.)

(Mutt gets cut off from the main chase and employs a Tarzan move to rejoin the group, a reference that even my 5-year-old daughter got, although she probably did not also stop to consider Tarzan’s innocence/experience dichotomy. Mutt, lacking in education, is taught by a bunch of monkeys to swing on vines. The story of Tarzan, of course, hinges on the protagonist’s conflicting feelings on the “purity” of his animal innocence vs. the pull of civilization, “where he belongs.” Mutt feels a similar conflict, and the Tarzan moment, cheesy as it may seem to some, is thematically resonant.)

Once the maguffin is in Oxley’s hands, Marion drives their car-boat off a cliff and into a tree, a situation the protagonist of Jurassic Park would be familiar with, only this time, of course, Spielberg stands the stunt on its head, making it intentional and beneficial. The plunge into the river leads to some waterfalls and the final drive into Act IV.

Indy takes the skull from Oxley, prepared to take it to wherever it needs to go by himself. Why? “Because it told me to” : this is, apparently, what the skull imparted to Indy during their little tete-a-tete. This adds yet another wrinkle to Indy’s priorities: he must protect his family and friends, he must pursue his desire for knowledge, and now he must do what the higher power instructs. This last makes the elderly Indy a cousin to Close Encounters‘ Roy Neary, the implications of which will become clear shortly.

Indy and his family make it through the waterfall and to the temple-thing, pursued by Spalko and her surviving goons. Indy and his family are chased by Indians, whom they subdue with the power of the skull. Indy subdues the natives through religion, while Spalko subdues them the old-fashioned way — with sub-machine-gun fire.

(The subduing of the natives plot-point led to this after-movie exchange: KRIOTA WILLBERG: “So wait, the skull works on army ants — and natives?” JACKSON PUBLICK: “Well, but come on — the skull is central to the natives’ entire belief system!” Mr. Publick may have been disappointed with Kingdom, but he wasn’t going to stand by and let some choreographer needlessly nitpick over issues of logic — that would lead to questions about, like, how a carload of people survive plunges over three waterfalls, and don’t drop their skull-bag.)

We get to the “throne room,” where it becomes clear what needs to happen — the skull must be put back on the head of one of 13 alien skeletons arrayed in a circle of thrones. Indy, for the first time in his career, is hesitant to take this final step, and this is, in a way, his cumulative moment. Presented with the goal, he backs off, reluctant to take his journey to its logical conclusion. The reason being, he has experienced enough of the skull’s power and knows that pursuit of ultimate knowledge can only lead to insanity (that is, Oxley) and maybe something much worse.

And maybe it’s just a coincidence, but maybe the bulk of Kingdom takes place in a jungle in reference to the original jungle, the Garden of Eden. The reference is never explicit (ie, nobody reaches out and takes a big healthy bite from a juicy red apple), but the crystal skull is, essentially, the apple from the Tree of Knowledge. Gazing into the skull (that is, biting into the apple) will give you knowledge, but you will also become a different person because of it. The younger Indy may have taken the risk (as Oxley did) but the older Indy has too much to lose. On the other hand, Indy was wise enough in Raiders to close his eyes to the fury of the Ark — whether out of a sense of responsibility to Marion or for his own self-preservation.

Anyway, Mac is revealed to be a straight-up amoral capitalist, the “grave robber” Indy denied being in Act II. He brings Spalko to the throne room and takes the opportunity to go loot whatever he can out of the rest of the temple.

Spalko takes the skull from the reluctant Indy and replaces it on the alien-skeletons’s neck, setting a big whirling thing in motion. The temple, we find, is a huge, buried spacecraft — science interpreted by humans as God — and, like the aliens in Close Encounters, their only desire is to “go home,” which they apparently cannot do until their missing skull is returned.

An inter-dimensional portal opens in the ceiling, carrying debris and Soviets to who-knows-where. Roy Neary would have jumped at the chance to pursue this ultimate knowledge, that is, to know God, but the older, wiser, Indy knows that one does not, cannot come back from that particular undiscovered country. Seeing the portal open, Indy grabs his family and runs as fast as he can in the opposite direction. This direct, conscious repudiation of the thesis of Close Encounters is the most striking of Kingdom‘s conceits and the thing that puts it into a higher realm of “importance” in the Spielberg canon.

(I’ve seen several people complain that Kingdom steals its central plot-points from Stargate, but I put the theft much earlier: Eric Von Daniken’s Chariots of the Gods?.)

Spalko, of course, receives what she has come for, which is, essentially, what Dave Bowman gets at the end of 2001: all the knowledge in the universe. Dave survives the process of education, and returns to Earth to do who-know-what. Spalko does not survive, although perhaps she gains some measure of godhood in whatever plane of existence the acquisition of all knowledge she achieves.

Indy, on the other hand, would rather be a simple husband and father in this world than a maybe-god in another. Having been uprooted from his own life, he has re-discovered his identity. By replacing the thing that was stolen, he regains what was stolen from himself.

But that doesn’t mean he’s going to let Mutt wear his hat.

Indiana Jones and the Kingdom of the Crystal Skull part 2

Okay, so Indy and Mutt have battled evil KGB agents, decoded Oxley’s secret letter and headed off to Peru. hitcounter

They take pains to bring Mutt’s motorcycle along with them to Peru, but Mutt never rides it again. The motorcycle, I’m guessing, is one of Mutt’s sole possessions, and a central object of his identity. Act II will see Mutt losing that identity (just as he lost his “wild one” Brando hat, and his photo of himself with his beloved professor Oxley, which was inside it, in the diner) and gaining another. (We know his motorcycle rebel identity is a put-on because he doesn’t go back for his hat, whereas Indy would never leave a fight without his hat.)

Detecting a lack of “heart” in Kingdom, [info]jacksonpublick writes: “This is the same director who took 5 minutes out of his shark thriller to show an exhausted Brody bonding with his kid, and another 10 to show Brody, Hooper and Quint bonding on the Orca.” As Mr. Publick is no slouch at injecting emotional truths into compact, fast-moving narratives, maybe he has a point, maybe Kingdom does move too quickly, but I found plenty of “heart” in it — just in different places from where I was expecting to find it, and in different forms. There is plenty of interpersonal communication in the narrative, but it often turns the dynamic of the previous movies on its head (another classic Spielberg ploy). As

  correctly notes, almost every action that we expect from Indy is inverted in this movie, from the source of his employment to his habitual actions. And so the outgoing, daring Indy we know and love from the other movies now becomes the watchful, guiding, worrisome patriarch of the new one. His actions are still active, but they are the actions of a protective father instead of a carefree young (or middle-aged) man.

The “protagonist bonding with his kid” scene happens near the top of Act II of Kingdom, as Indy and Mutt walk through the gorgeous Peruvian Marketplace set on their way to the sanatorium. On the way, they discuss Mutt’s home life and the relative use of education. The first part of this conversation turns out to be important to the plot, the second part is important to the theme. Mutt craves experience, while his mom insists upon his gaining knowledge first. Seeming purely expository on first viewing, the scene picks up emotional gravity second time around.

Indy and Mutt arrive at the sanatorium, where we get a lingering glance at capital-M Madness as Mutt stares, horrified, at a mad Peruvian (a reference to a similar beat in Silence of the Lambs?). That moment, plus the interior of Oxley’s cell clearly indicates that this is, thematically, the Sanatorium For Men Who Know Too Much. (Thank goodness crazy people are graphomaniacs — otherwise, how would we ever know what had driven them crazy?) Oxley has left the extremely subtle thematic clue “RETURN” carved into the walls of his cell from top to bottom, along with several images of deformed skulls — whatever could this elusive message possibly mean?

(A couple of readers have complained that the puzzles in Kingdom are too easy, and that Indy has no problem solving them and is never wrong. I disagree: Indy is wrong several times during Kingdom and here is one instance — he thinks Oxley wants to return the Crystal Skull to its place of origin, when Oxley wants only to return it to the grave of the Conquistador Guy who stole it.)

Indy and Mutt venture out to the graveyard of Conquistador Guy, which is guarded by scary guys in skull masks, one of whom Indy kills (in defense) and one whom he drives off. I feel bad for the scary guys, who don’t seem to be employed by anyone, but are, rather, only trying to protect the cemetery from grave robbers — that is, people like Indiana Jones.

Inside the tomb of Conquistador Guy, Mutt finds skeletons of Mayans with deformed skulls. Indy explains that the natives would alter their skulls to look more like their gods. Mutt protests that “God doesn’t look like that,” and Indy answers “Depends on what your God looks like.” This comment looks ahead to the revelation of who the crystal skull belongs to, but also looks backward to the atom-bomb scene. 20th-century America established its 50-year run of world supremacy on the basis of the atom bomb, and in the process killed the old god and created a new god of Technology. As the narrative of Kingdom will eventually reveal, the ancient Mayans were way ahead of the US in worshiping a technological deity.

I’m not sure now why Indy and Mutt go to the Tomb of Conquistador Guy, except that it meant a lot to Oxley. In any case, they don’t find what they’re looking for — they find, instead, this Crystal Skull geegaw. (One of my companions at the movie complained that the Crystal Skull was a bad prop to build the movie around — too big to carry in a pocket, too small to have a proper amount of gravity, and present onscreen for too long to remain mysterious. Characters have to clutch it like a baby, or grocery bag, leaving them unable to fight or climb or run.) No sooner do they get the skull but they are captured by Irina Spalko and friends,including Indy’s friend/enemy Mac.

Spalko tells Indy the things he didn’t know about the crystal skull, ie that it is the skull of an extraterrestrial (“E.T.!” exclaimed Sam, who only just saw E.T. a few weeks ago), and, much as she earlier forced him to look for the box in Hangar 51, now forces him to gaze into the eyes of the crystal skull. And, just as Indy was conflicted earlier by his desire to know vs. his desire to stay alive, this time around submits to the temptation of the skull — the temptation to know.

(How extensively applied is the theme of “knowledge vs. experience” in Kingdom? That is, how badly does Indy want to know what’s inside the box and what will he do to find out? To hint at the answer, Spalko is wearing a haircut inspired by Louise Brooks, who was the star of a movie titled Pandora’s Box. Kingdom is, I’d say, Spielberg’s most thematically dense movie after Jurassic Park.)

Indy gazes into the crystal skull (an homage to Hamlet?) and it almost fries his brain — obviously, in the opinion of Kingdom, too much knowledge can be a dangerous thing. This is an essentially conservative viewpoint and points to the fundamental change in Indy’s (and, most likely, Spielberg’s) character. The young Indy was all about charging forward, taking chances, stealing fortune and damning consequences, the old Indy is about proceeding with caution, careful planning, replacing what has been taken and protecting those close to him.

He is also presented with Oxley (beforehand or afterward, I can’t remember now), who has gone stark raving mad from gazing into the skull — a preview of things to come. The “kingdom” of the title, it will eventually be made clear, is knowledge itself, and the ruler of the kingdom of knowledge must be careful about gazing too deeply into the skull — knowledge, without experience, can only lead to amorality and death.

Spalko reveals her evil plan to Indy (your basic “rule the world” scenario, although Spalko, at least, is a patriot who shows no signs of wanting to overthrow or outlive Stalin — more than I can say for Raiders’ Belloc or Crusade‘s Donovan) and then demands that he help them get some sense out of Oxley. Indy refuses and is presented with Marion Ravenwood, the woman he loved and abandoned at least twice that we know of, and who is, we are told, Mutt’s mother. So Indy, at the close of Act II, has acquired an almost-family, and has suddenly taken on the responsibilities of not only a mentor to Mutt but a guilty ex to Marion (and, for that matter, to Oxley). Indy’s character of charging forward and leaving a “trail of human wreckage” (in Marion’s words) comes careering home to him in this moment and forces a change within him — looking out for himself vs. looking out for others.

More later.

Indiana Jones and the Kingdom of the Crystal Skull part 1

 writes:

“Oh my god…you are batshit crazy, Alcott! This movie didn’t bother you?! I won’t say it sucked–it’s too competent for that, and the combination of Spielberg, Harrison Ford, a fedora, a whip, and John Williams’ music will never fail to put at least a semi-smile on my face–but I dare you to find one genuine emotion in that movie. Or a single moment that had any gravity whatsoever. Even Last Crusade, which this is probably the closest to, tonally, had real chemistry between the characters, who would actually get sad or angry or upset or hurt or worried about each other from time to time. What the hell did the protagonist want, dude?!

Leaving aside, for the moment, questions of my insanity, let’s start with Mr. Publick’s last question. What does Indiana Jones want in Kingdom of the Crystal Skull?hitcounter

He is born into the world of the movie from a car trunk, kidnapped by Russians led by Irina Spalko, and forced into helping them uncover an artifact from “Hangar 51.” We are told that he was found “digging in the dirt” in Mexico — that is, working as an archaeologist, gathering artifacts to put in a museum.

(What is Mac doing in the trunk? Is he also an archaeologist? What were they doing in Mexico together? It’s unclear. What is clear is that Mac is a reflection of Indy — Indy searches for artifacts to put them in museums, Mac searches for treasure to enrich himself. Indy is an academic — “a teacher”, as Mutt says, with varying degrees of credulity.)

Indy helps Spalko find the box she’s looking for — partly because she’s forcing him to, partly because he is also curious about what’s in the box. We are told that he participated in the retrieval of the thing in the box from “ten years ago,” and yet he knows little more about it than Spalko does. Spalko seeks the artifact for its power, but Indy simply wants “to know.”

Once he “knows” what’s in the box, his intent becomes “to put it back where it belongs.” This is a marked change for Indiana Jones, who up until now was content to trash temples, grab the idol, and put it in a museum (or hand it over to a gangster, as he does at the beginning of Temple of Doom). “To put it back where it belongs,” which we can shorten to “to set things right” for our purposes, is Indy’s motivation throughout Kingdom.

He seeks knowledge of the thing in the box (which is mummified remains) and soon finds himself confronted with the ultimate product of the 20th-century’s thirst for knowledge — the atomic bomb. (Later in the movie, Spalko quotes Oppenheimer quoting Shiva, but Spielberg surely remembers that Oppenheimer’s [or somebody’s] first words upon seeing the explosion of the atomic bomb was “Science has now known sin.”) This all seems thrilling and chaotic in the context of a first viewing, but the pursuit of knowledge, and the danger of that pursuit, is the theme that ties together all the plot lines of Kingdom. (Hence the emphasis on Indy being a “teacher.”)

After witnessing the terrible destructive power of the atomic bomb, the next thing that happens to Indy is he finds himself being interrogated by a couple of g-men about the thing in the box. (In a rare non-Spielberg reference, the scene directly recalls the interrogation of Richard Kimble in The Fugitive.) Indy, who fought the Nazis not once but twice to keep them from taking over the world, now finds his patriotism being questioned by a couple of Men in Black. The man who is pulled out of a car trunk after a 19-year absence finds himself in a world very different from the one he left at the end of Last Crusade. Things he once knew to be true are now called into question by the reigning authorities. The “intelligence” men, we would say, have acquired too much knowledge — their wealth of knowledge has blinded them to what anyone could plainly see.

(Indy being rescued from his interrogation by “General Ross” hard upon surviving an atomic blast is another question — what is Bruce Banner’s antagonist doing in this movie?)

The “intelligence” men are so far gone in their pursuit of knowledge that they ransack Indy’s office at his university (which I guess is Yale), force him out of his job and even force his boss out of his job. So the “intelligence” men, in their pursuit of knowledge, trash the traditional pinnacle of knowledge, the university. The American intelligence men are aided in their quest by Russian intelligence men, the “good guys” in unintended league with the “bad guys” against our protagonist.

(The corollary to “knowledge” in Kingdom is “experience.” The intelligence men may “know” things, but Indy’s “experience” proves things — General Ross says as much to the g-men. Pure knowledge, the movie suggests, is destructive, while knowledge combined with experience can be a useful tool for achieving things — like solving a puzzle, finding a lost friend or escaping a trap. The atomic bomb is a perfect example of knowledge minus experience.)

Enter Mutt. Mutt has lost his beloved Oxley (which, well, let’s just accept for now that Oxley is important to Mutt — we are told this rather than shown it, but let’s go with it for now). Indy has his own emotional attachment to Oxley (which we will understand later) and agrees to help Mutt — if he can keep them one step ahead of the Russians, who are after Indy for reasons that will eventually become clear.

(The “knowledge vs. experience” theme is underlined during the motorcycle chase scene, where Indy advises a student that a real archaeologist knows that he has to “get out of the library.” This would come as a surprise to the younger Indy, who advised his students the exact opposite.)

Mutt has a coded note from Oxley which Indy decodes after a furrowing of his brow and the two of them head off to Peru in search of Oxley.

Now then: who is Mutt? Mutt is, of course, another reflection of Indy. We could say that he has neither Indy’s knowledge nor his experience, but he does have his determination, his recklessness, his will. (There’s a nice moment during the motorcycle chase where Mutt grins about some stunt he’s just pulled and Indy frowns disapprovingly, an exact echo of a similar moment between Indy and his father in Last Crusade. This is how we know Mutt is Indy’s son before Indy does.) Mutt feels things too much, does things on impulse, in general lacks direction — lacks a father, one could say. It would seem that Oxley is a sort of father figure to Mutt, and nothing excites Spielberg’s emotions more than a child separated from his father.

(Now that Spielberg is a father himself many times over, his movies, which were once full of father’s abandoning their families, are now full of older, wiser fathers returning to their families, and Kingdom, we shall see, is not only a worthy addition to this new tradition, but a specific repudiation of Spielberg Past — but don’t let me get ahead of myself.)

Mr. Publick finds a lack of “genuine emotion” in the movie, but I find the opposite — Indy gets put through more emotional changes more quickly than in any of the other movies. First he’s tired and pissed at the Russians, then he’s angry at Mac for betraying him, then he’s terrified and awed by the atomic blast, then he’s suspicious and angry at the g-men, then he’s quickly hurt and then forgiving to his boss at the university, then he’s concerned about Oxley, all in the first act. Maybe that’s the problem — if the movie doesn’t stop and underline the changes, the sheer number of them starts to feel like glibness or superficiality.

Anyway, unless I’m mistaken, everything from Hangar 51 to Indy’s departure for Peru with Mutt constitutes the first of four acts, which makes this a good place to stop for now. We could say that Act I is: Indy, thrust into a world he cannot recognize, where the use of knowledge has been perverted to cast doubt on experience, is given an opportunity to find another lost academic and seizes it.

Initial response to Indiana Jones and the Kingdom of the Crystal Skull

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I’ve had the unique opportunity to see this movie twice in 12 hours on opposite coasts. I watched it last night at 12:01 in the company of

  , his wife (and co-director of The Bentfootes) Kriota Willberg, and loyal Wadpaw reader The Editor at the too-small, under-equipped City Cinemas Village East Theaters in New York City, then flew home to Santa Monica, picked up the kids from school and took them to a matinee show at the state-of-the-art Century City AMC 15.

Or at least the show at the Village East was supposed to start at 12:01. (To add to the excitement, [info]jacksonpublick and date were seated the next row over.)  Around 12:15 a burly man charged up the aisle carrying the huge spool of film on his shoulder, and about five minutes later the movie actually started. The sound was tinny and the projection substandard, as it has always been at that theater. I liked it just fine, R sent me an email saying he was conflicted, Kriota enjoyed picking apart the logical inconsistencies, The Editor seemed pleased but not blown away, and Mr. Publick was seen weeping softly for his ruined childhood as the lights came up.

I admit I was a little hesitant to see it twice in 12 hours, especially as I haven’t slept in about a week due to traveling, but the sound and projection at the Century City AMC is astounding and I enjoyed the movie easily twice as much on the second go-around, with my seven-year-old son on one side, marveling at the ravenous ants and cheering the atomic bomb, and my five-year-old daughter on the other side, cowering in fear of the mummies and whispering to me that Cate Blanchett looks really good, both with her sunglasses and without them, both ways looks really good.

(Dad, by the way, agrees. And in fact I’ll go one better — Irina Spalko is my favorite Indy bad guy — sexy, tough, resourceful, human, smart and funny. She has a good plan and her prosecution of it is logical and consistent. She’s everything a bad guy needs to be.)

(When she meets her doom, Kit was a little confused and a little horrified. The following conversation occurred:

KIT: Dad, what just happened to her?
DAD: [gives an explanation of what happened to her]
KIT: Oh. That’s okay, we hated her anyway.)

I will need to watch the movie again with a timer and a pause button to properly analyze the screenplay, but I will say that upon two viewings the script holds together as well as any of the Indiana Jones adventures do and better in some areas than ever. It is thematically rich and consistent, and the action is as fluid as we would expect from the director of Raiders and as complex as we would expect from the director of War of the Worlds.

The first time around, sure, there were some things that stuck out weird to me, but that effect came largely from my own expectations, not from what’s actually in the movie. The second time around, with my Indy-loving kids by my side, none of that stuff seemed to matter anymore — it was a much more purely enjoyable experience, visceral and effective, inventive, sly and affectionate.

I read about people saying that the first 25 minutes is great but then the movie loses its energy. That’s not the movie I watched, it seemed to keep going just fine, keeping pace not only on its own terms but on the terms of its predecessors.

First time around, it was a little weird to see Indy have to drag four or five other people around for the last hour of the movie. Second time around I barely even noticed it.

Anyway, it’s getting late and I still haven’t slept yet so I’ll stop here. It’s a real movie, it’s a real Spielberg movie, and yes, it’s a real Indiana Jones movie. Which is not to say there was not some confusion in my corner of the theater, leading to these two comments:

1. SAM: I think it’s set in 1957 because the actor playing Indiana Jones is just that much older. That’s why he looks so old. They made it happen later because he’s old now.

2. KIT: (pointing) Is that Indiana Jones?
DAD: Yes.
KIT: Why isn’t his hair brown?

Within moments of returning home, Sam found his brown fedora, a life-size plastic skull and a pillow case and was seen romping around the house pretending to be Indiana Jones in his latest adventure.

There are, of course, Spielberg references tucked into almost every scene — too many to recount here, some of them very oblique and almost subliminal.

Spielberg: Indiana Jones and the Last Crusade part 2

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Stills swiped from here.hitcounter

Yesterday we left Indy and his father midway through Act II, at the crossroads of their relationship, and the crossroads of the narrative. Indy’s got his father, but he still hasn’t achieved his goal — communication with his father. The chase to the crossroads, while light by Indiana Jones standards, has some lovely character beats as Indy grins about the bad guy’s he’s foiled and his father looks bored and winds his watch. (Indy “jousts” with one of the bad guys, underscoring the “Indy as modern-day knight” metaphor that will become important later.) And honestly, if you can’t engage with your sons during a motorcycle chase with a gaggle of Nazi stooges, it’s probably never going to happen. They argue at the crossroads, with Indy’s father going so far as to slap him for “blasphemy” when he uses the lord’s name in vain.

Speaking of using the lord’s name in vain, Indy and his father next hop over to Berlin, where Indy disguises himself and attends a Nazi book-burning rally. In one of my favorite Indiana Jones moments, he gets his father’s diary from Elsa only to run into Adolf Hitler, who obligingly autographs the diary and hands it back. (This is a moment that required a little explanation to my son, who barely even remembers that the Justice League, not too long ago, had to thaw out a frozen Adolf Hitler in order to re-jigger an altered time-line of a supervillain-influenced World War II.)

Indy and his father manage to get aboard a zeppelin out of Germany, headed I suppose for Hatay, where the grail is apparently hidden. They are pursued by third villain Vogel but Indy disposes of him without too much trouble.

Indy and his father, safe for a moment, have a moment to talk. Indy is now within striking distance of his goal, but finds, once the opportunity presents itself, he cannot speak. First he’s too angry, then he’s too intimidated — communication seems to be beyond him and he says he can’t think of anything to talk about. Dad, relieved to have the onus of communication lifted, cheerfully invites Indy to “get down to work” with him on recovering the grail.

And it’s not a very deep insight, but here in this scene is the core of the movie — Indy wants to communicate with his father, and his father, through his disinterest in communication, hits on a simple truth. Men, not just fathers and sons, communicate best through shared action. Longtime reader of this journal “The Editor” wondered yesterday if Spielberg’s fan-base is largely male because of Spielberg’s Oedipal issues, and while there is certainly truth to that, I think it’s more that Spielberg understands that men tend to show their affection most purely through action, not through words. When a father wants to show he loves his son, he plays catch with him, or builds a model with him, or goes camping with him. When men want to show they love each other, they play basketball or watch the game — or make a movie. Indy doesn’t know it at the moment, but his father’s avoidance of communication and insistence upon action will lead to a deeper, more profound communication than a simple conversation would.

Anyway, the zeppelin turns around, Indy and his father escape via handy biplane (don’t try this at home) and beat the bad guys in a comic aerial shootout, which deposits them, apparently, in the country of Hatay (which I just found out is a real place — live and learn).

ACT III (1:22:00-2:05:00)

Donovan, having collected Vogel, Elsa and Marcus, arrives in Hatay and bribes the local Grand Poobah into providing soldiers and military hardware for the journey to the Canyon of the Crescent Moon. I wonder what they have told the Grand Poobah — “hey, there is a completely uninteresting thing we’d like to go and fetch out of one of your local ancient wonders — is that okay with you?” Apparently the locals either don’t know about the Canyon of the Crescent Moon (funny that the Holy Grail would be secreted in a location with an obviously Islam-inspired name) or they don’t care to venture there — what with the decapitating-machines and whatnot inside.

Donovan ventures out into the desert with his team, and, in an inversion of a similar beat in Raiders, is besieged in a canyon by Frank Zappa and his team of grail-protecting zealots. No sooner is this shootout over than Indy swoops down with his team to get Marcus, setting into motion the biggest action set-piece of Last Crusade, the typically fluid, typically rousing, typically expert tank battle. This tank battle is wonderful stuff: inventive, witty, exhaustive in its exploration of possibilities. It’s as though Spielberg and his team of thinkers sat down and made a list of every possible physical gag that could occur in, on and around a moving tank — and then figured out a way to include them all, in order of escalating thrills, ending with a Duel-like plunge off a cliff, which kills Vogel.

On the other hand, the tank battle is very well done, but it’s nothing compared to, say, the last half-hour of Temple of Doom, with its triple-play fist-fight, minecar-chase, suspension-bridge climax, or Raiders‘ relentless Well-of-Souls, fight-at-the-airstrip, truck-chase roundelay. The action beats in Last Crusade, while not exactly perfunctory, are easier, breezier and less momentous than those of the other movies. Obviously a decision was made, early on in production, to make Last Crusade more of a comedy, a buddy comedy even. A buddy comedy being, of course, a variation on a romantic comedy. And so we see that Last Crusade has an almost-classic romantic comedy plot: boy finds father, boy loses father, boy gets father back. And vice versa — father also loses and finds boy — the tank battle ends with Dad thinking Indy dead and regretting not talking to him. At which point Indy is revealed to not be dead after all, at which point Dad forgets all about talking and insists on pressing on — “We’re so near the end!” he beams.

And so all the principles gather in the Canyon of the Crescent Moon (which is, of course, Petra, a place cool enough in its own right) to go after the grail. And the screenwriter says “but I thought the protagonist wants to talk to his father, not go after the grail, how is the protagonist supposed to care about getting the object that he’s spent the whole movie saying he’s not interested in?” At which point Donovan obligingly shoots Dad, pressing the issue rather expertly I thought.

And so Donovan’s action (shooting Dad) becomes more powerful than any words of threat, and Dad’s lifelong quest for the grail becomes the son’s quest, as it is the only way for Indy to achieve his larger goal of communication with his father. To accentuate this, Indy and his father, through the action of fulfilling the “tests” inside the tomb, communicate on an almost Elliott-and-E.T. level of awareness. Father and son might spend their whole lives gabbing about this or that archaeological anecdote, but through action they find their real communion. Dad has what he is good at (academic details and stern discipline), son has what he is good at (problem-solving and improvisation) and, between the two of them, they get to the Maguffin (actually the second Maguffin, the diary is the first) and, through it, achieve the protagonist’s goal. Whew! That’s a lot to load onto the last set-piece of a movie, and one of the high marks in Last Crusade‘s favor is how it wears all this lightly and with easy grace.

After all the dust has settled, Indy has what he wants — communication with his father.  One could even say that Indy hasfound communion with his father by literally following in his footsteps — including bedding the same woman.  In any case, in the end, his father has given up his quest for the grail (“Indy — let it go”) and found his son.  “Illumination” is what he says he has found, which echoes a line from the prelude, where the father is heard asking for “illumination” from the bible to help him find the grail.  The illumination he finds, I suppose, comes from the realization that the grail is nice, providing eternal life and all, but his son is the true light of his life.  Which is too corny to say that way, which is why the screenwriter shortens and encodes it in the single word.

Of course, what neither Indy, nor his father, nor Marcus, nor Elsa, nor Donovan, nor Hitler knows is that the Holy Grail isn’t “the cup of Christ,” it’s Audrey Tatou. And, if you really want to press me on it, I don’t find the grail mythology as presented in Last Crusade especially compelling or even interesting — the knights and the secret tomb and the multiple magical properties and the multiple-choice grail challenge. But that’s okay — the movie isn’t really about the Holy Grail, which is as it should be — it’s a bad idea to make a movie about an object or an idea, no matter how fascinating the object or idea might be. That goes for sharks, flying saucers, dinosaurs, Nazis, airplanes, invaders from Mars, ghosts, psychic powers, robots or the invasion of Normandy. Stories are about people — if the “personal” story isn’t there, no one’s going to care about all the “cool stuff” you present — although Spielberg knows how to present cool stuff better than just about anybody. That, in the end, is, I think, why the Indiana Jones movies just seem better than other action-adventure movies — the warmth of the character, even if he never actually “learns” anything, presents a human story each time, not just a series of set-pieces.

Spielberg: Indiana Jones and the Last Crusade part 1

WHAT DOES THE PROTAGONIST WANT? Indiana Jones, although still interested in historic artifacts, is here interested in a goal less tangible and harder to gain than a Peruvian idol or Sankara Stone — communication with his father.

The structure of Indiana Jones and the Last Crusade is quite a bit more conventional than the structures of Raiders of the Lost Ark and Temple of Doom — those movies had four acts of roughly equal length, with three chapters in each act, for a total of twelve chapters. I find Last Crusade to be more conventionally structured, a straight-ahead three-act narrative with a prelude.

My soul is prepared — how's yours?

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