Screenwriting 101: The Protagonist

They ask me to come to Hollywood to work on an animated movie about ants. It is 1995.

I’ve written screenplays before, I am not a neophyte, but I this is the big leagues and I have to be smart.

I’m in a room with Nina Jacobson and Walter Parkes and Laurie MacDonald and Jeffrey Katzenberg and Steven Spielberg, and they’re all sitting there looking at me, waiting for me to say something really smart, and here I am, a guy who normally does no-budget experimental plays off-off-Broadway.

And I’m talking about this animated movie about ants and “what it means” and and what kind of world it takes place in and what its central metaphors are and where it fits in with movie history and how it reflects different levels of social truth, and after about fifteen seconds of this bullshit Jeffrey Katzenberg closes his eyes tight and puts his fingers to his temple as though he has a piercing headache and says “Stop! Stop! Stop! Stop! Stop! WHAT DOES THE GUY WANT?

The “guy” Mr. Katzenberg refers to is, of course, The Protagonist. The reason for Mr. Katzenberg’s mounting anxiety and anger toward my presentation is that I am wasting his time. I am describing the movie we’re making in every way but the way that matters. Because structurally, the only thing that matters in a screenplay is What The Protagonist Wants. There is nothing else.

(Mr. Katzenberg repeats his question to me many times during my work with him, so many times that I finally write it down on a postcard and stick it up over my desk. And if you are an untested screenwriter reading this journal, I advise you to do the same.)

Simply put, What The Protagonist Wants is the reason the movie is happening. Charles Foster Kane wants love on his own terms, Sheriff Brody wants to rid Amity Island of the shark, Henry Hill wants to be a gangster, Michael Corleone wants to distance himself from his family, Roy Neary wants to meet the aliens, Indiana Jones wants to recover the Ark of the Covenant, Luke Skywalker wants to get the hell off Tatooine. The movie is nothing more or less than the protagonist pursuing his goal and the things that get in his way. The stronger the protagonist’s drive, the better the story will be. The more formidable his opposition, the better the story will be.

And that is all a screenplay is. The Protagonist pursues his goal, and forces get in his way. And either the Protagonist gets what he wants or he does not, and sometimes, during the pursuit of the goal, the Protagonist’s goal changes. So Michael Corleone starts off wanting to distance himself from his family and ends up becoming the family patriarch. Luke Skywalker starts off wanting only to get off Tatooine and ends up saving the galaxy. And in some of the best movies, the protagonist’s goal changes so much that, by the end of the story, we are left with a profound, exhilarating sense of life as it is lived.

Is it formula? It is not. It is storytelling. This is how it works. There are millions of possible variations to this idea, but this is how it works. When a movie gets boring, it’s because the moviemakers have strayed too far from the protagonist’s pursuit of his goal. If a movie is uninvolving from the get-go, it’s because the screenwriter has failed to invest his protagonist with sufficient enough ardor in pursuit of his goal. Or worse yet, he has failed to give his protagonist a goal at all. The antagonists are unfocused, the protagonist gets off on a tangent, the big musical number (or action sequence) stops the show but does not raise the stakes.

Somewhere in the back pages of this journal I referred to screenplay structure as a boat. You’re building a boat. If you follow the rules, your boat will float. If you are proficient in your skills, your boat will sail. If you are remarkably talented, your boat will zoom across the water, win the race, impress everyone and bring you millions of dollars. If you don’t know what you’re doing, your boat will sink. And if you are an “artist” with some brilliant “new idea” about what a “boat” is, you will have a work of art that is not a boat.

Why does it have to be this way? Why is this rule so ironclad? Why does it work? I don’t know why it works. I’ve learned through practice and experience that it does and that’s good enough for me.

Let’s go back to that meeting again about the movie with the talking ants. Mr. Katzenberg asks me “What Does The Guy Want?!”

What do I do? This is what I do: I stammer and look at my notes and say “well, he wants to change society,” or “he wants to find a better way to live” or “he can’t help but think that somewhere there is a better world.” All these, it turns out, are the wrong answers. The protagonist’s goal cannot be vague, ideological or symbolic. It must be concrete and physically attainable. John Connor may ultimately fight for freedom, but his goal in Terminator 2 is to get his mom out of the hospital and destroy the evil robot from the future.

Why must the protagonist’s goal be physically attainable? Because movies are made of pictures. A movie is not a novel, it can’t get inside a character’s mind very efficiently. What movies do best is record physical activity: the man runs, the car leaps off the bridge, the dinosaur attacks, the man and woman kiss, the building explodes, the spaceship glides silently across the vast reaches of nothingness. Serious movies about characters thinking deep thoughts are not going to capture a very big audience, but the dumbest movie in the world about people outrunning orange fireballs and large metal objects flying through the air will capture an enormous audience.

This is not to say that a movie cannot be about serious things. Ingmar Bergman made some of the greatest movies ever made about very serious things indeed, but his movies work because, beneath his experiments in formalism, he has a remarkably strong, even old-fashioned, sense of drama.

And if you can find a movie about subjects more serious than the ones in The Godfather, let me know.

The protagonist’s pursuit of his goal can be drawn clumsily or with great subtlety and sophistication. It can be boldly stated from the first scene (“All my life I wanted to be a gangster”) or it can remain mysterious and unsettling to the end (I’m looking at you, Daniel Plainview). It can be done so elliptically as to confound (remind me to tell you about the structure of 2001 some time) or it can be hammered home with a big iron mallet (“Let My People Go”).

Can there be a movie with a passive protagonist, where the protagonist doesn’t want anything in particular, and things just kind of happen to him? Yes. I can’t think of one off the top of my head, but I’m sure there’s one out there somewhere.

Oh wait, I’ve thought of one that comes close: Bambi. I can’t tell you why a movie with no plot and a passive protagonist can be such a classic narrative and a crushingly emotional experience, but Walt Disney (Walt Disney!) pulled it off somehow.

(I often imagine Walt Disney finally becoming unfrozen one day and showing up at the studio that bears his name, and everyone there is so glad to see him and they ask the master if he has any great new ideas for movies and he says “Yeah, how about a 2 1/2 hour plotless movie that celebrates the art of symphonic music and a 61-minute cartoon about a baby elephant who learns how to fly while he’s in the middle of an 8-minute-long alcohol-induced hallucination?”)

(Perhaps we could say that Bambi wants To Learn. He wants to learn the names of things, how to behave, how to be safe, how to have fun, so forth, and in the end he learns a few lessons he would have rather not learned, and finally, through experience, achieves Wisdom. Boy, that movie blows me away.)

Even The Dude wants something — to solve the mystery of the missing girl. It takes him 90 minutes to arrive at this desire, but he finally gets there. And I would say that if there is one solid reason why a movie as brilliant as The Big Lebowski failed at the box office, The Dude’s lack of ambition would be it.

Can there be movies with multiple protagonists? Yes there can. As a rule, they don’t do as well as movies with single protagonists. Pulp Fiction would be the exception to this rule. Hannah and Her Sisters is another one.

The key to analyzing a movie’s structure is to identify the protagonist (not always as easy as it appears to be) and then trace that character’s path through the narrative. The protagonist’s path through the narrative is the meaning of the movie. I can’t think of an exception to this rule.

When I get done writing the ant movie, I sit down and watch all my favorite movies again. Now that I have the key to analyzing structure, somehow they’ve all become different movies. Things that once seemed weird or mysterious or confounding now seem obvious and baldly stated. Narratives that were once gorgeous and sweeping now seem as dry and clinical as a schematic. For a period of time, all movies are ruined by this process, I’m not seeing a movie anymore but a structure with pictures hung on it, but finally I am able to absorb this idea into my gut and enjoy these movies again, not just for their screenplays but for the moviemakers executions of their screenplays. If you have an interest in writing movies, I suggest you submit to this process.

There are many many books out there about screenwriting that have all these terms, dozens of them it seems, for all these different beats that every successful screenplay supposedly has, and I’ve tried reading a few but I can’t make any sense of them. On the other hand, I found Robert McKee’s Story to be hugely illuminating and useful. McKee gets a lot of stick from the screenwriting community and I’m not quite sure why. What Story did for me was not promote formula but identify tools. There are names for all the different parts of stories just like there are names for all the different parts of a boat, and up until reading the book I was just kind of fumbling around in my toolbox grabbing hold of whatever felt right, sticking my boats together in whatever way pleased me, whereas after reading Story I was able to look at my work and see where I had built well, where I had patched over a hole with a bit of shiny metal, where I had forgotten to attach a tiller, et cetera.

Also, I found David Mamet’s On Directing Film extremely helpful.


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Screenwriting 101: all writing is rewriting

Many readers have written in to tell me that they would like to write and have plenty of ideas but can’t seem to complete any of them. They say they have all these little scraps of paper with notes scrawled on them but can’t seem to develop them into a full-length story/novel/comic/screenplay.

The bad news: the storytelling impulse is something you are born with. If you don’t have the urge and drive to tell stories, there’s not much you can do to get it.

The good news: every other part of the writing game is a skill and can be learned.

(When I was in college I fancied myself a short story writer, but my short stories were constantly being criticized by my professor for their lack of basic grammar. I dangled participles, split infinitives, misspelled key words, mixed tenses and had run-on sentences. I couldn’t keep all the rules straight — I didn’t have a head for them. However, my professor consistently praised my ear for realistic dialogue — I understood the way people talk. So instead of applying myself, learning about sentence structure and becoming better, I started writing stories that consisted almost entirely of long dialogue passages: “John met Mary at the restaurant. He sat down. He said…” and then the rest of the story would be what he and she said. My grades went up and I abandoned short stories for plays, where I wouldn’t need to remember all those goddamn rules.)

First thing you need to understand: all writing is rewriting.

Isn’t that a relief? You don’t need to “make stuff up,” you just have to be able to recognize good writing and have a mind for understanding how it works. If you have that talent, the rest is just putting other people’s writing into your own words, as your third-grade teacher used to say.

This means two things:

1. There is nothing new under the sun. Any idea you have for a story, it’s been done, a thousand times over, whether you know it or not. This should not be an impediment. One thing to do when you get an idea for a story is to read a whole big stack of stories similar to yours and see how those writers solved their narrative problems. Then you can copy them. Feel no guilt about this: those writers did the same thing when they were writing their stories. There’s the old quote: steal from one writer and it’s plagiarism, steal from everybody and it’s research. When I get a writing assignment I sit down and watch every movie I can find in the genre I’m looking at and note patterns, tropes, key moments, character beats, anything that makes the movie enjoyable. Then I sit down andwatch a bunch of movies in a completely different genre and note how the two genres connect and contrast, and think about how I can steal traits of one genre and apply them to another. This is what will keep my screenplay from being rote formula.

2. You must be able to look at your own writing as though it is someone else’s. You cannot become too attached to your work. You cannot fall in love with a chapter, a paragraph, a sentence, a line of dialogue or even a word merely because it happened to turn out nice. The fountain of creativity is unceasing, you cannot worry for one moment that you will “run out of ideas.” This means that the writer you will be rewriting the most is yourself. You must learn to love this aspect of creation — not just the initial spark, which is the fun part, but the heavy lifting of merciless revision and improvement, which is work. If you don’t love rewriting your own work, you’re dead in the water.

Let’s say you have the simplest possible idea for a movie: a good guy fights a bad guy, and wins. There! You’ve just written a hit movie! Now all you need to do is mercilessly re-write that idea until it’s a screenplay, and you can have the respect and admiration of Hollywood a great deal of money some money.

First, let’s take a look at that “good guy.” Probably, this “good guy” is your protagonist. Then we ask the question, yes, What Does The Protagonist Want? The answer, it may surprise you to learn, is not “to beat the bad guy.” “To beat the bad guy” is meaningless, the protagonist must have a reason for beating the bad guy. To Preserve His Honor, To Protect His Family, To Save The Farm, To Impress The Girl, To Save The World, any of these will do, it really does not matter. All that matters is that the Protagonist want the thing he or she wants with a passion sufficient to make the audience want that thing too.

(In Pee Wee’s Big Adventure the protagonist wants only To Recover His Stolen Bicycle. A bicycle may not seem like much of a maguffin to hang a narrative on, but all that matters is that the protagonist wants it badly enough, and in the case of Pee Wee he wants it badly enough that he cannot think of anything else. If that does not seem like high art, De Sica’s classic of Italian neo-realism, Bicycle Thieves, has the exact same premise, employed to greatly different ends. In this way, we could say that Pee-Wee’s Big Adventure is a re-write of Bicycle Thieves, although it was, understandably, not marketed as such.)

Now then: here’s where “stakes” comes in. The general rule is, the higher the stakes, the bigger the hit. If a good guy fights a bad guy in the privacy of his own home with nobody watching, that would be a “small movie.” If he fights the bad guy for the sake of protecting his family, that has the potential of being a a bigger movie, if he fights the bad guy for the sake of preserving his community or nation it could be a huge movie.

(And if he fights the bad guy to save the world or the galaxy, you have the potential of having the biggest movie of all, although this is also a tricky area, because “To Save The Galaxy” is a vague, uninteresting thing for a protagonist to want — a protagonist may fight for a nation, but who could possibly care about an entire galaxy? The two protagonists who leap to mind charged with saving the world/galaxy are Luke Skywalker and James Bond, and I would argue that “To Save The World/Galaxy” are secondary goals for them — Luke’s primary goal is To Win The Love of Leia and Bond’s goal is To Get Back to Drinking and Screwing.)

So let’s say our protagonist (good guy) has to fight an antagonist (bad guy) in order To Preserve His Community. This has the potential to become a huge, huge movie.

Now: what would raise the stakes for this protagonist? Well, we have to decide who our protagonist is. Is he a fine, upstanding, strong, utterly capable man, skilled in martial arts and a keen strategist? Maybe, but then the movie won’t be very interesting. No, what would make the story better is if the good guy who has to fight the bad guy is The Least Qualified Person In The Entire Community.

(Back in the day, many people urged me to see Under Siege, which they said was a better-than-average variation on Die Hard. Imagine my sadness when it is revealed that the lowly cook who must defend the battleship from terrorists is, actually, the World’s Foremost Terrorist Fighter.)

Okay, so The Least Qualified Person In The Entire Community must fight the bad guy. And, conversely, the bad guy must be not merely “bad,” but bad in a way that directly imposes upon the protagonist’s weaknesses. That’s good. Now then, what would raise the stakes even higher? Well, what if the entire community hates the protagonist?

Okay, time to give the protagonist a job. Let’s make him a sheriff in a dusty down in the Old West. But let’s make him the new sheriff, the sheriff from Back East who doesn’t understand The Way Things Work in this community. So not only is there a bad guy threatening the community, the community hates this sheriff’s guts. So now the protagonist not only has to deal with the bad guy, he’s got to deal with the community who hates his guts. The stronger the forces arrayed against the protagonist, the higher the stakes, the bigger the movie.

Now we’re cooking with gas. There’s this sheriff, and everyone in town hates him because he’s the new guy, and then this bad guy comes to town. How bad is this bad guy? He’s really bad — he’s a psychopath, killing townsfolk off like crazy. He doesn’t even seem to be after anything, he’s just a stone killer. And the town panics, and they bring in an expert and a gunslinger to fight the bad guy and the expert is a snob and the gunslinger is a creep and nobody is listening to the sheriff, not even his own family, who are worried that maybe the townsfolk are right, that the sheriff is not qualified to deal with this bad guy.

What is this sheriff going to do? There’s an evil out there he can’t begin to understand, there are these experts and gunslingers who make him feel like an idiot, the townspeople dislike him, and even his own family is looking at him sideways. What the hell is he going to do?

(This is the “second-act low point.”)

What the sheriff must do, it seems to me, is figure out a way to befriend the gunslinger, get him to work together with the expert, and then the three of them go out into the desert to fight the bad guy.

Great! Now you’ve got a hit western. Except for one thing: it sounds a little cliched. It could work but it sounds a little cliched. People will feel they’ve seen this movie before. It needs one more rewrite.

Hey — what if the bad guy is a shark?

Yes. We make the bad guy a giant shark, and we don’t set the story in the Old West, we set it in the present day, and we set it in the exact opposite of a dusty western town — we set it on an island on the East Coast. Yes — a giant shark comes to town, and you know what? We’ll make the sheriff a man who is afraid of water! Everyone in town hates him because he’s not “one of them,” and this shark comes along and nobody listens to the Sheriff because he’s not One of Them, and the Expert is some snooty Rich Kid with a degree in Sharkology, and the Gunslinger is a crusty old Shark Hunter who’s really creepy. And the Hugely Underqualified Sheriff and the Expert and the Shark Hunter have to work together to go out into the ocean to kill this shark, because Nobody Else Will Do It.

So, there’s one example of how to write a big hit movie: take acliche from one genre and give it that one brilliant twist that makes it into another genre and makes an audience see it from a different point of view.

Now, I understand that Peter Benchley, when writing Jaws, did not start with “A Good Guy Fights A Bad Guy, And Wins.” He started with a “cool premise,” ie: What If A Giant Shark Showed Up Off The Coast Of Martha’s Vineyard? And that is, in fact, where most stories begin, with a “cool premise.” What If An Evil Robot Came From The Future To Kill Somebody, What If Aliens Were The Guiding Force In Evolution, What If A Man Fell In Love With A Teenage Girl. And we can get to that in a bit, but this for now is a good place to start.


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Screenwriting 101 — The Act Break

  asks: “I’m often confused about just where act breaks occur.  Reviews often mention them as if they’re obvious, but they aren’t to me.  Do you know of a good primer that would help me understand this?”

My father once described it to me like this:

In Act I, a guy gets stuck up in a tree, in Act II they throw rocks at him, in Act III he gets down from the tree.

Strangely enough, if you take out “tree” and put in “collapsed skyscraper,” you have exactly the plot of Oliver Stone’s World Trade Center, so let’s look at the structure of that.

Act I of World Trade Center is nothing more or less than an illustration of how Nic Cage ends up underneath a collapsed skyscraper. In a dry, unemphatic, almost journalistic tone, the filmmakers show us, step by step, the incidents that conspire to get Nic under that collapsed skyscraper. This is all fascinating because we’re all interested in what happened on 9/11 but very few of us, thankfully, got the firefighter’s pov of the event. So this is good filmmaking. And we see the politics of the firehouse and see the administration of the crews on the ground and the confusion and turmoil that surrounded the event, and then the building collapses on top of poor Nic and that’s the end of the first act.

In Act II, they literally throw rocks at him for forty minutes. He’s stuck under a ton of cement and twisted metal, he has no idea what has happened to him, he’s got his buddy pinned under a different ton of cement and twisted metal a few yards away and rocks keep falling on his head. And he has to deal with that, and we see, step by step, how he deals with that — he thinks about his family life, he thinks about his job and his friends, he hallucinates visions of the Virgin Mary. And while it’s been a while since I’ve seen the movie, I’d guess that the “Act II low-point” occurs when poor Nic has given up hope of ever getting out from under this collapsed skyscraper.

Then, in Act III, a ray of hope! Someone up top realizes that Nic is trapped under this collapsed skyscraper and we see, step by step, incident by incident, how a team of men work together to get him out. And there is much nail-biting suspense regarding if they’ll get to him in time, if the wreckage of this collapsed skyscraper will shift and smoosh poor Nic, if he’ll lose an arm or a leg or his sanity, et cetera.

So there you have it. Inciting incident: airplanes crash into the World Trade Center. Our protagonist is a simple working-class joe trying to do his job, gets caught up in the story of the century. Act I illustrates how he ends up under the collapsed skyscraper. There is escalating tension throughout Act II because, let’s face it, he’s trapped under a collapsed skyscraper and there isn’t much to go on as far as ideas for how to get out of that situation. Inevitably, despair sets in as it appears he will never get out from under the collapsed skyscraper, then, in Act III, miraculously, he does.

David Mamet put it a slightly different way: he said that Act I is “Once Upon A Time,” Act II is “Then One Day” and Act III is “But There Was One Thing That They Forgot.” So we would say that World Trade Center goes “Once Upon A Time there was a Working-Class Joe just trying to do his job with his team of Other Working-Class Joes. Then One Day a skyscraper collapsed on top of him and he worried that maybe he’d die under all that cement and twisted metal. But There Was One Thing That He Forgot, which was that, Working-Class Joe that he was, he was part of a Community of Working-Class Joes, and if there’s one thing you can say about Working-Class Joes, it’s that they are at their best when things are at their worst, and they will move heaven and earth when one of their own is in trouble.”

It’s also worth noting that not all movies have a three-act structure. Terminator 2, for instance, has a four-act structure. Act I sets the board with all the different characters: John Connor, the T-101, the T-1000, Sarah Connor, John’s evil foster parents, Sarah’s evil doctor, so forth, and sets them on their courses. Their stories all converge into a massive action sequence at the end of Act I. As Act I ends, John has survived the attack from the T-1000, is away from his foster parents and with his “new dad,” the T-101. Act II involves John beginning to understand the new rules of this new terminator setup and deciding that, in spite of what he’s been told, that they have to go get his mother, and so Act II sends John and the T-101 and the T-1000 all converging on the hospital where Sarah is being held prisoner and climaxes with them busting her out of the joint. Act III has them resting after their adventure, healing up and deciding what to do next. John decides one thing, but Sarah decides another, and Act III has, again, two teams heading to a destination with conflicting agendas. Sarah decides she’s got to kill Miles Dyson and John decides that killing is wrong no matter what the consequences. And again, just as with the preceding two acts, both teams arrive at their destination (that is, Dyson’s house) at more or less the same moment and a spectacular action sequence takes place. Through the prosecution of that action sequence (and again, here we see Cameron’s intuitive genius for the meaning of action) the stakes change. Sarah Connor is prepared to kill Dyson and John and the T-101 show up to stop her, and through the convergence of these two opposing forces, a new and surprising outcome occurs: Sarah achieves her goal of stopping the development of Skynet and does so without having to kill Dyson. (This moment is a particularly wonderful inversion because John has managed to turn the Terminator into a peaceful, protective machine but can’t control his crazy, bloodthirsty, out-of-control mother.) Act III climaxes with the destruction of Dyson’s company headquarters and yet another escape from the T-1000. Act IV is then a massive, multi-part action sequence involving trucks and motorcycles and helicopters and liquid nitrogen and molten steel and all that good stuff.

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Screenwriting 101 — Finishing The Damn Thing

   asks —

“I have about 100 different little ideas for themes, or characters or scenes, and I will start working on a screenplay and at about the beginning of the third act I get frustrated and what originally seemed to be a well thought out idea ends up seeming as if it falls apart and I will put it aside and start working on the next project. In all i have about 47 unfinished screenplays ranging from 1 page to 60 pages to about 100 and in total, i have finished two in my life; both for classes. Is this common?”

Yes.

It’s interesting that the two screenplays you’ve finished were for classes. Maybe what you need is a deadline. Before I was a screenwriter with dozens of unproduced screenplays I was a playwright with dozens of unproduced plays, plays that no one wanted to read but which I had to write anyway. Since I knew no one was interested in reading them, I had to create my own deadline or else I would never finish them. So I would set a completely arbitrary deadline, say, six weeks, from beginning to end, and I would write toward that deadline, and I would stick to it.

But maybe deadline is not your problem. If your screenplay gets tied up in insoluble knots at the top of Act III, it may be because you didn’t plot it out well enough ahead of time. This is where treatments come in handy. They take a lot less time to write and they reduce the stress of writing the actual screenplay. If you’ve plotted the whole thing out ahead of time, the screenplay should be a simple filling in of the blanks.

I see that you have “about 100 different little ideas for themes, or characters or scenes.” What about story? David Lynch once said that writing a screenplay is easy, you just jot down ideas for scenes on notecards, and when you have 70 of those, you’ve got a feature. Well, David Lynch is one of the most imaginative, creative artists of our time but in this regard he is full of shit. You need a solid story before you start writing your screenplay, otherwise you are wasting your time, your screenplay will become a tangled mess by the end of Act II, justwhen it should be turning into an unstoppable dramatic juggernaut.

In fact, maybe it’s the second-act break that you’re getting stuck on. By the end Act II, the entire “problem” of the screenplay should be in complete focus and honed to its irreducible point. By the end of Act II, the protagonist should know who he is, what’s going on and where he needs to go to get to the ending, and then Act III should be how he gets there (whether he arrives at his goal or not is a different matter). At the end of Act II, Dr. Kimble has identified the one-armed man. At the end of Act II, the killer Brad Pitt’s been chasing suddenly turns himself in to the police. At the end of Act II, Clarice has her final confrontation with Lecter and he gives her the clue she needs to solve the case. If you’re arriving at the end of Act II and your script is suddenly falling apart, you may be structuring your acts wrong.

If you know how your second act ends but you don’t know what happens afterward, think of what you want the ending to be and write that. I do this all the time; there will be big spot in the script where I don’t know what’s supposed to happen, and instead of giving up I just type a row of X’s and skip to the next place where I know what’s supposed to happen. Or else write what we in Hollywood call “the bad version,” just the dumbest, most cliched version of events you can think of. Then at least you’ve got something written down and you can finish the thing and then go back, read it as a complete thing instead of a broken idea, and set about fixing it.

One thing I know: all writing is re-writing. If you don’t like re-writing you should not write screenplays. Early on in my career I had the good fortune to have a conversation with Scott Frank.  I had just finished working on Curtain Call and he had just finished working on, I believe, Saving Private Ryan (I know, I know, he didn’t get a credit — this is the life we’ve chosen).  I was carping about how often the producer of Curtain Call had made me endlessly re-write scenes and all I wanted was to have the damn thing done, and Scott said “Gee, that’s weird, I have the exact opposite problem, my scripts are always going into production before I feel like I’m done with them, I’ll see the movie in the theater and think ‘Man, if they had only given me one more day with that scene, I could’ve really made it sing.'”  And he’s right — you have to enjoy the whole process and look forward to working on the script more.

Hope this helps.

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Screenwriting 101 — The Life of a Screenwriter

To those considering a career in screenwriting I offer the following statistics.

I’m sure there are screenwriters who think of an idea, write it up, sell the script and then think up another idea. I am not one of those screenwriters. In my world, there are producers who develop properties that they hope to sell to a studio. The producer calls me up, tells me about the property he has, and if it sounds good to me I’ll try to think of a way to do it as a movie. If I can, I will then go and audition for the producer. If the producer likes what I have to say, we will both go and audition for the studio folk (and by “we” I mean “me;” the producer’s job at the audition is to introduce the writer and then watch him sweat).

When an actor (Urbaniak, say) auditions for a movie, he must memorize a few pages of dialogue and go into the room with a clear idea of the character he’s portraying. When I audition for a movie, I must, essentially, write the entire thing before I go into the room. I must know who all the major characters are and have a handful of character beats that establish their personalities in a warm, human way, I must have a clear idea of not just the over-arching story but also the ins and outs of the scene-to-scene plot. I must invent every twist, reversal and revelation to give the thing thrust and excitement. I must, basically, see the entire movie in my head from beginning to end and I must be able to describe it, in the room, in a lively, entertaining, surprising way that meshes with that studios hopes for their production slate. Then, if I don’t get the job, I start the process all over with the next project the next day.

(Q: “why don’t you get the job?”  A: For a lot of the same reasons an actor doesn’t — I’m just not what the studio is looking for.  The problem is, often, that the studio doesn’t know what it’s looking for, and uses this audition process, in part, to hone its notion of what kind of movie it wants to make.)

I have been a professional screenwriter since 1994. In the ensuing years, I have written 25 or so screenplays. Of those, I’ve been paid actual money (and very good money at that, I hasten to add) for perhaps a dozen (the rest have been things I wrote for myself or for friends). For each of “actual job” or “money gig” (that is, a feature at a major studio), I create, typically, eight drafts, for which I get paid for four (courtesy dictates that one writes a draftfor the producer, incorporates the producer’s notes, then writes another for the studio).

So that’s all well and good. But then there are the treatments.

I cannot speak for other writers, but if I’m going to invent an entire movie I have to write at least a portion of it down on paper (by “paper” I mean, of course, a computer). For the plot to play out in a logical, consistent order I have to write it all out so I can go back, review,
amend, improve, edit, remove, etc. Basically, I write out the whole plot of the movie with notes regarding why this or that is important to the telling.

(The Writer’s Guild says that writers must be paid for treatments, but I have found that this is rare. What generally ends up happening is that I go in and pitch and the producer says “I like it, I’d like to think about it more, do you have something on paper I could look at to refresh my memory?” and the onus is placed on me to to be helpful for the good of the project. Personally, I don’t mind this practice because I think that my written words are a better presentation of my ideas than my fumbling, scattered pitch manner.)

I had a meeting with an old producer friend the other day and she asked me what old ideas I had kicking around. She specifically asked me to trawl through my treatments I’ve written for other projects, jobs I didn’t get, knowing that there are most likely some good ideas for movies in there. So I went through my files and found that I have, in the past dozen years, written 83 treatments. These treatments range from 10-page collections of notes and plot ideas to 50-page scene-by-scene descriptions. In some cases, I have written multiple treatments for projects, bringing the number well past 100.  Creating these treatments is, in fact, how I spend the bulk of my writing life.

Of all these treatments, I have been paid for writing two; the rest have been created for the purposes of auditions.

So, to review: 12 years, 100+ treatments to get jobs writing 25 screenplays, of which I have been paid for 12, of which three have been turned into actual feature films (although there are perhaps a half-dozen others I’ve worked without receiving credit), of which one was an actual hit in-the-theaters movie (without which I’d probably be working at your local Denny’s). hit counter html code

Screenwriting 101 — The Bad Guy Plot

I’ve worked on a fair number of superhero/fantasy/espionage/sci-fi/what-have-you projects, and the problem is always The Bad Guy Plot.  For some reason it’s always the toughest thing in the script to work out.

To work, to be satisfying, to move with grace and wit and a sufficient amount of danger and threat, The Bad Guy Plot must do ALL the following things:

1. The Bad Guy’s story should be explicitly intertwined with that of the protagonist.  Ideally, the inciting incident should influence both.  The perfect example would be if, say, the chemical explosion that gives a man superpowers also gives The Bad Guy superpowers but also a severe deformity, making it so that he cannot lead a normal life and thus turns Bad.

2. The Bad Guy’s desire cannot be simply the destruction of the protagonist.  The Bad Guy has to have some other goal that has nothing to do with the protagonist (except in the broadest societal sense, ie the hero’s obligation to right wrongs) but which the protagonist must stop.  Like, say, most of the James Bond films.

3. The Bad Guy and the protagonist must interact often and throughout the narrative.  This is a whole lot harder than it sounds.  If the Bad Guy is involved in something Bad and it’s the protagonist’s job to stop him, what usually happens is that the Bad Guy does the Bad Thing in private while the protagonist looks for the Bad Guy, and then there’s a confrontation in Act III.

4.  Hardest of all, the Bad Guy’s plan must make sense and follow a logical progression, not only through the narrative but beyond.  That is to say, the writer must stop and think "Okay, let’s say Lex Luthor succeeds in growing his new continent and drowning half the world’s population: then what?"  This is what I call the "Monday Morning" question.  In Mission:Impossible 2, terrorists plan to take over a pharmaceutical company, release a plague, then sell the world the cure.  And I’m sitting in the theater thinking "And on Monday Morning, when the pharmaceutical company’s stockholders find out that 51 percent of the corporation is now owned by a terrorist organization, thenwhat?"  When Dr. Octopus succeeds in building a working model of his fusion whatsit on the abandoned pier in the East River, after robbing a bank, wrecking a train destroying a number of buildings and endangering the lives of thousands of people, then what?

Keeping all of this in mind, what are your favorite Bad Guy Plots?  Which ones have a plot that intertwines with the protagonist’s plot, has a goal that the protagonist, and only the protagonist, can stop, keeps the Bad Guy and the protagonist interacting throughout, and — gasp — makes sense?

I’ll start: Superman II.

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