Renaissance

Go.

See it on the biggest screen you can.

You have never seen anything like it.  This I promise.

Required viewing for anyone with an interest in the art of animation.

The story is a sci-fi noir not unlike Blade Runner or Minority Report (but without the Dickian moral complexities); the look recalls Sin City but more styized (ironically, it looks more like a Frank Miller graphic novel come to life than that movie did) and the visuals are absolutely mind-blowingly staggering.  Without exaggeration, I would say that there are more fresh ideas and  innovations in any given three minutes of this film than there are in most other entire animated features.

Made me believe that there is still something new to say in the art form of film, that we haven’t quite reached the boundaries of this medium.

Visit the website.
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The Jonny Quest title sequence: an appreciation


What’s happening on this DVD cover? 
Someone has stolen the jet!  And we need it, because either
it’s a beautiful sunset, or else an atomic bomb has gone off!
Quick, let’s run to see if we can, I don’t know, outrun the atomic
blast!  Maybe Skeet Ulrich will be able to help!  Bring the
binoculars, Dr. Quest!  Lead the way, 10-year-old boy!  Let’s
bring the dog, we might need him to eat later!

My interest in The Venture Bros has led me to Jonny Quest.  Any fans of VB out there, I urge you to try to watch some of this show.  There will be much you recognize, and the show is also a valuable viewing experience on its own terms.

Jonny Quest was one of those shows that I watched the title sequence of every week but never stuck around for the whole show.  I could name dozens of others, including Baretta, Mannix, Perry Mason, Ironsides and Barnaby Jones.

But now that I’m actually watching the show, the title sequence has a bizarre, compelling logic all its own.  Quite apart from the bizarre, compelling logic of the show.

First of all, there is no title card telling us the name of the show, which has to be a first.  Apparently the title of the show must have been announced elsewhere, because each show starts cold with:

Jonny?  Dr. Quest?  Race?  Hadji?  Bandit?  No!

INDIANS!  Indians run through some jungle undergrowth.  Why are they running?

CUT TO: Some Guy in torn clothing, also running through the jungle, looking rather upset.  The Indians are chasing him!  No wonder he’s upset!  Who is this man?  Is this who the show’s about?

No time for questions!  Here comes a LARGE PURPLE PTERODACTYL, diving out of the sky, its mouth agape, a savage screech emanating from the depths of its prehistoric lungs.  Is the pterodactyl going to swoop down and get the worried man before the Indians catch him?

No!  The pterodactyl is apparently after A PANTHER, who looks up from a patch of jungle as though hearing something, maybe a pterodactyl screeching and diving out of the sky.

MEANWHILE, on the other side of the jungle, aCROCODILE slithers silently into some swampy water.

BUT HERE COMES THE PTERODACTYL again!  He can’t seem to make up his mind who he’s going to swoop down upon!

Luckily, THE ARMY is here!  And they’ve got machine guns!  And they’re shooting them!  Are they shooting at the pterodactyl?  Is that the best way to deal with the appearance of a prehistoric creature?

But wait!  No, they’re not shooting at the pterodactyl at all, they’re shooting at A LARGE, ROBOTIC WALKING EYE!  A LAVENDER walking eye, no less!  Why?  What threat does the walking eye pose to the army men with the machine guns?  It must be a pretty big threat, because HERE COMES A TANK for backup!  The tank FIRES at the Walking Eye, blowing it to Kingdom Come!  The world is safe from the menace of Walking Eyes!

Meanwhile, a MUMMY staggers down a well-decorated hallway.  It SMASHES through a wall with all the strength and unstoppable power of a 5,000 year-old dried-out corpse.

It must be a very threatening mummy, as TWO GUYS in colorful hazard suits fire rifles at it!

With no affect!  The mummy PICKS UP an EGYPTIAN GUY in a fez!

While RACE BANNON (the first appearance of an actual character from the show) shoots at the mummy with a rifle, causing a CAVE IN that clouds the screen in an explosion of dust.

LATER, or MEANWHILE, or APROPOS OF NOTHING, four guys in bright red Cyclops uniforms glide over the eerie, desolate surface of the moon in special tin-can-shaped hover-pod-craft.

Back on Earth, a VULTURE swoops down out of the sky.  So many winged creatures in this show, so much swooping.  And here’s poor BANDIT, a small, adorable bulldog, running for his life!  Look out Bandit!  Too late, the vulture has scooped him up from the ground!

Is the vulture going to eat Bandit?  Or is he just rescuing him from the TRIO OF DEADLY POISONOUS ADDERS slithering across the ground?  Or maybe from the pair of LEASHED KOMODO DRAGONS skulking through the bush?

Don’t worry Bandit, here comes Race Brannon, swinging off the deck of a moss-covered shipwreck!  He’s — he’s — he’s kicking over a guy in a lizard outfit, that’s what he’s doing!  That’ll fix those adders and komodo dragons!  But he’s too late!  Another Lizard Guy fires off a LASER CANNON from the deck of the moss-covered shipwreck!

The laser blast annoys DR. BENTON QUEST, who, as luck would have it, is seated at the controls of AN EVEN BIGGER LASER CANNON, which he fires in defense tout suite!  It’s facing the wrong direction, but Dr. Quest is, apparently, prepared to overcome this problem, as his laser blast somehow magically CHANGES DIRECTION and BLASTS the moss-covered shipwreck, killing all the lizard-guys!  Hooray!

Later, a jet plane glides through the stratosphere, and THE TITLES BEGIN.  Still no main title, but at least we get to know who the characters are.

And look!  One of them is a little blond boy named JONNY QUEST, who apparently is the star of this show, even though this is the first (and only) time we will see him in the title sequence.  Apparently he was too expensive to book for the earlier shots.  He sits looking out his airplane window, looking for all the world like he’s bored and distracted by having to be in a TV show at all. 

When his name appears onscreen, a very strange thing happens.  Jonny does a take to camera, but it’s not a smile or a thumbs up or a wink; he gives us a sly, condescending nod, as if we’re old friends of his and share a deep personal secret with him.  I can’t tell you how much this shot unnerves me.  I don’t wantto share a deep, personal secret with a ten-year-old boy I’ve never met before.  How did the animators achieve that look?  Why did they?  Why isn’t Jonny just happy to be on a TV show?  Why can’t he smile and wink, why does he have to give us this sleepy, indolent nod and weary, sexy grin?  How am I ever going to un-see this shot?

Dr. Quest, Race (or “Race” as they spell it) and Hadji, for their part, do not even deign to look at the camera as their names come up; they’ve got other things on their minds.  Dr. Quest, at least, isn’t wearing the perpetually pissed-off scowl that he wears in every other shot in the show; here he almost looks as though he might actually be enjoying himself on this silent, conversationless jet trip.  Race is busy piloting the jet of course, he doesn’t have time to participate in title-sequence shenanigans, and Hadji is too interested in the antics of Bandit, who looks out the window and barks.  At what, we don’t know.  Maybe he’s just trying to break the deadly still mood of this silent jet where no one speaks and no one can even look at each other.

Dr. Quest has a problem with his son, which will be explored in posts to come, but all the dynamics are right there in the final shot: the two adults sit in front, staring dispassionately out at the world crawling slowly below them, and the two ten-year-old boys sit in back, not speaking to each other, smiling wanly as though remember some fond memory of lost love as the jet hurtles through the sky.
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Venture Bros: Guess Who’s Coming to State Dinner?

“Guess Who’s Coming to State Dinner,” like The Big Lebowski, is about people living in a world where things once meant something but don’t any more. That’s a major theme for Rusty Venture in any given episode of course, but it’s stated pretty boldly across the board here. Just as the burnouts and washups of Lebowski try in vain to scare up some of the glamour and intrigue of the 40s Los Angeles of The Big Sleep, the heroes of “Dinner” all live in the shadow of some greater, more genuine heroism.

Bud Manstrong, who’s been in space for years with a (supposedly) irresistable woman (whose face we never see), feels that his mission and his lack of sexual experience somehow combine to make him a hero. He lives in the shadow of the genuine heroism of the Space Age astronauts and is cursed with a name that recalls both Buzz Aldrin and Neil Armstrong. He has a domineering mother with the hair and pearls of Barbara Bush (but the mouth and drinking habits of Martha Mitchell). His haircut, his “manly man” physique and attitudes, his imagined virtue and rectitude, his humiliation at the hands of Brock, have all collided to make him into quite a quivering sexual ruin.

Rusty complains from the start that Bud is no hero (and who are the “terrorists” responsible for crashing the space station? Could it be that the Guild has actually committed a crime, caused — gasp — an actual death?), and he’s correct, but also wrong at the same time, as he believes the title of “hero” belongs to himself for owning the space station. Of course, he owns it only by default, since he inherited it from his father, just as we have inherited the space program from a previous generation, and have turned it from a stunning, still-incredible symbol of adventure and the American Spirit into a depressing series of milk-runs for the Pentagon.

Vietnam, itself a ruinous war for men who sought to become heroes, is mentioned in passing. Vietnam, of course, has acquired its own heroic myth, that of the brave soldier who has made it through hell. Brock mentions it to Rusty, who, of course, brings up that Brock was too young to have fought in the war. Brock says that he never mentioned fighting in the war, thus reducing Vietnam’s shadow of World War II heroism to a sadder, even more pale charade.

“Phonies!” says Bud’s mother, dismissing all the guests at the table while slipping a hand onto Brock’s thigh. Brock, as usual,is the simplest, least complicated, most comfortable man at the table. Brock is a hero every week, a “real man,” but doesn’t brag or make a big deal of it. Indeed, he often tries to reason with the man he’s about to kill or dismember, stating flatly what’s about to happen and how the other man can avoid a grisly fate.  A real hero knows that heroism is often something to be avoided and that discretion is the better part of valor.

But yes, the President is a phony and the head of the Secret Service is a phony (with his masking-tape perimeter and his priceless halting line-reading regarding same).  The old cleaning woman seems genuine, and of course “saves the day” in the end, proving that heroism can often be found in simple wisdom and household common sense.

“Dinner” borrows the plot of The Manchurian Candidate, and just bringing it up shows how far we have fallen from the Space Age. The original was, and still is, a subversive, mind-blowing, utterly original movie. Its remake, while not without merit, can’t hope to hold a candle to the brilliant, unnerving Cold War masterpiece.

Who else is a true hero in this episode? Well, Dean as usual tries, although he’s beset with Hank’s taunting and his own almost total lack of education. It’s one thing for a pair of teenage boys to be unfamiliar with The Manchurian Candidate, but to be unfamiliar with the career of Abraham Lincoln is something else.

Lincoln, one of the greatest presidents who ever lived (another, Roosevelt, gets Lincoln’s approval), also steps forward as a true hero, although he is saddled with the dimwitted boys, allegations of homosexuality and his own limited ghostly powers. Even in the face of crisis and failure (he, after all, saves the wrong man and for the wrong reason and is shot in the head for the second time in his existence), he retains his good humor, elegance and panache.  Maybe it’s impossible to be a true hero in these times, but it’s at least possible to attain grace and keep your sense of perspective.

(Lincoln’s plan for saving the president, by the way, represents the most imaginative and yet prosaic method of “throwing money at the problem” I’ve ever seen dramatized.)

As Manstrong is unmasked as an unheroic, twitching masturbator he exclaims “My God, it’s full of stars!” Which is, of course is a reference to 2001: A Space Oddessey, the ultimate Space Age cultural triumph, and another shameful reminder of how far our culture has fallen.

The chip in the back of Manstrong’s head turns out to be a massive red herring. Given the episode’s theme it could hardly be otherwise. The question remains, however, why? Why is the chip in the back of his head? Did he put it there? Did the doctors? Or was it part of the accident, too close to the nerve to remove, just another random occurence in a rudderless world?
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Venture Bros: Fallen Arches

Often I will watch an episode of Venture Bros more than once to catch the asides and subtexts; this is the first time I had to watch it twice just to sort out all the plot strands.

In your typical well-written 22-minute TV episode, there will be an “A” story and a “B” story, ie: Homer quits his job while Lisa works on a science project.  Often the two stories will link up towards the end of the episode, but not always.

In “Fallen Arches” I found an “A” story, a “B” story (with its own sub-plot), a “C” story, a “D” story, an “E” story and, incredibly, an “F” story.

The “A” story is: Dr. Orpheus has, for some reason, vaulted from the backwaters of “down-on-his-luck necromancer with no job renting Rusty’s garage” to “leader of superhero team with his own private island.”  Apparently he, like Rusty, was once quite the thing, but, like many men, found himself burdened and diminished by marriage, fatherhood and responsibility.  Wife gone (why is unclear, although at this point of the show literally anything is possible) and daughter of age, he suddenly “qualifies” for an arch-villain, to be supplied by the Guild of Calamitous Intent.  (Why the Guild exists, how it operates, and why Dr. Orpheus suddenly qualifies is unclear, but I’m sure time will tell.) He gathers up the members of his old team, The Order of the Triad, and auditions arch-villains.

The “B” story, I would say, is Rusty and his Walking Eye (glimpsed in the season 1 titles, it now has its own plot-line).  He’s built a useless machine and is bitterly frustrated when no one recognizes its brilliance.  Rusty also takes time out (because the episode is, apparently, not plot-heavy enough) to chat with Dean about the birds and the bees, a chat that leaves neither one any more enlightened than before.

The “C” story involves the Monarch’s Henchmen and their attempts to, on what apparently is a slow day in Monarch-land, branch out into supervillainy themselves.  Comedy ensues.

The “D” story involves a homely prostitute and her sad misadventure at the hands of The Monarch, who, after receiving his pleasure (whatever that is), turns into some kind of Thomas Harris villain on her and forces her to undergo a series of life-threatening tests in order to leave his cocoon.  An Edgar Allan Poe quote is thrown in for good measure.

The “E” story involves Hank and Dean solving the Mystery of the Bad Smell in the Bathroom (and the disappearance of Triana). 

The “F” story involves Torrid, who looks like a cross between Deadman and Ghost Rider, his misadventure in the bathroom and his attempts to impress Dr. Orpheus and Co., bringing the plot full-circle.

The title is “Fallen Arches” but it could have just as accurately been “False Impressions,” as each character in the episode is trying to impress someone, and often failing.  Rusty wants to impress his family with the Walking Eye but fails, so instead tries to impress the Guild creeps auditioning for Dr. Orpheus instead.  This works to some degree, but not without Rusty debasing himself with his Whitesnake-music-video/Tawny Kitaen “washing the car” vamp.  And finally Rusty must face the fact that he has impressed no one in his house, that his inventions, his career and his life is a failure, even while Dr. Orpheus is in re-ascendency.  The auditioners are desperately trying to impress Dr. Orpheus and company, and mostly desperately failing.  The Henchmen want to impress some ideal, invisible female and get nowhere near even failing.  The Monarch wants to impress the prostitute and does, in a way, but probably not in the way he’d like to.  Dean wants to impress Triana but fails to even get her attention, although he does succeed in impressing Hank, later in the show, with his ability to actually solve a mystery.  Finally, Torrid succeeds in impressing Dr. Orpheus by kidnapping his daughter, although how exactly he accomplished that, and how she ended up on Dr. Orpheus’s private island, is left unclear.  I’m unfamiliar with Lady Windermere’s Fan but I’m willing to bet its plot revolves around someone trying to impress someone else too.

Who is not trying to impress anyone in this episode?  Well, Brock is perfectly comfortable in his skin and doesn’t care about impressing Dean with his abilities to deliver Wilde.  He’s just as happy to kill Guild villains in a tux as he was to kill them while naked a few weeks ago.  The prostitute doesn’t seem too concerned about impressing the Monarch although she gives it the college try.  Dr. Orpheus’s team seems quite self-effacing and comfortable with themselves, and Dr. Orpheus, with his newfound status as superhero, himself seems more confident and relaxed in this episode than ever before.  Triana, of course, is a goth chick and so is genetically incapable of trying to impress anyone.  Sadly, Dr. Girlfriend is briefly reduced to trying to impress Dr. Orpheus as the hastily-considered Lady Au Pair.  It doesn’t take much for her to regain her self-esteem however, Jefferson Twilight’s mention of her deep voice is all it takes.

Any one of these plot lines would have been enough for most shows.  This episode had the breathless pace of the Christmas special but was twice as long.  It makes me wonder, aloud, what a Venture Bros feature might be like.  Could this kind of pace be sustained over 90 minutes?  Would there be 18 different plot lines?  Would it be like It’s a Mad, Mad, Mad, Mad World, but funny, and short?

The Guild exists, apparently, because all superheroes require an arch-villain.  Otherwise how would we know they’re heroes?  It wouldn’t surprise me to learn that the Guild is financed by superheroes themselves.  My son Sam understands the concept and he can’t even read; he knows that Dr. Octopus fights Spider-Man, Mirror Master fights The Flash and Sinestro fights Green Lantern.  When he sees a character he doesn’t know, before he asks “What does he do?” he’ll ask “Who does he fight?”

Reagan understood that every superhero needs an arch-villain, and so does George W. Bush, although Bush made the poor decision to go for the “better Bad-Guy Plot” instead of going after the real villain.  The American people have begun to understand that if you’re Superman, you fight Lex Luthor, not the Mad Hatter.
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The Venture Bros: Escape to the House of Mummies, Part II

The boys continue to warp and shatter the structures and expectations of form.  It was funny enough that they put a fake “previously on The Venture Bros.” at the top of the show, but then they put a fake “next week on The Venture Bros.” at the end.  So we’re apparently watching the second act of a three-part episode, what would in normal circumstances be released on DVD as The Venture Bros. Movie.

What makes this monkeying with structure great, of course, is the way it frees up the writers’ creativity.  Why bother explaining how the boys got into the room with the spikes, or how Dean’s head got removed, or how Edgar Allen Poe got roped into this mess — that was all explained in Part I.  And how will they get away from the bad guys, what will happen to the second Brock, how will Dean’s head get put back, all that will be explained in Part III.  Right now, we’ve got the tumultuous, everything-in-motion Part II.

Of course, all that motion and calamity is the “B-story” this week.  In the foreground is Rusty’s childish contest with Dr. Orpheus.  The science/religion conflict that sparked in Episode 1 explodes into flames here, continuing Season 2’s theme of taking background ideas from Season 1 and making them the foreground here.  Rusty abandons his family and tortures his friends, Dr. Orpheus fools his daughter and puts her into a coma, all for the sake of this contest.  The goal of the contest?  “Who can be the smallest,” of course, again, making the metaphoric literal.  And when they both lose, they only do so because they both win!  They’re both the smallest men!

And while it’s true that Orpheus is a know-it-all, I too felt the urge to correct the deity when he made the mistake of confusing Argos and Cerberus.

I once wrote for a comedy show, and the sketches for the show were developed as though the show were taking place in the late nineteenth century and were being written for the vaudeville stage.  The producers insisted that each sketch must have a premise, development of the premise, a satisfying conclusion to the premise (called “the payoff”) and then a final “switcheroo” that they called “The Button.”  This strict adherence to 100-year-old comedy rules helped ensure that every idea the writers had would eventually be turned from something everyone thought was funny to something no one thought was funny.  After a few weeks of observing just how deadening this process was, I raised my hand in a meeting and said “I’m sorry, didn’t Monty Python prove, twenty-fiveyears ago, that you don’t need any of this crap?  Why can’t we just think of funny ideas, keep them going for as long as they’re funny, then cut away when they’re not funny any more?  Won’t that make the show fresher, more unpredictable, cut out all this dead time, and keep all the sketches from feeling exactly alike?”

It was questions like this that have kept me from working in television comedy for the past ten years.

So it’s good to see The Venture Bros., in its second season, being so voracious in its appetite to expand the boundaries of the possible in television.
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Attention, Venture Bros. fans

You will, in all likelihood, enjoy Mike Mignola’s The Amazing Screw-On Head.
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Venture Bros: Hate Floats

1.  Great title, and illustrative.  The characters are separated and teamed with enemies and strangers, and find unlikely alliances due to the only thing they share: a desire to destroy their enemies.

2.  High level of carnage.  Could be the bloodiest so far.  Last week’s episode with the fourteen deaths was hysterical, but this was almost like real violence.  Truly disturbing.  I’ve never seen an eyeball out of its socket, animated, much less see a “point-of-view” shot of the same thing.

3.  Any TV show that includes perverse references to Superman, Turk 182 and “Winged Victory” can’t be all bad.

4.  Rusty buys Dean a speed-suit.  It’s red.  And it didn’t occur to me until they were half-way through their purchase that Dr. Venture’s suit was once red too, but he’s worn it every day of his life since he bought it as a teenager.  Now it’s faded to what my old apartment building decorator called “Desert Rose.”

5.  Terrific episode-long piece of sustained action.  Really, everything cuts together beautifully.  It’s not just funny, it’s also genuinely exciting.

6.  The most important thing, the show is completely transforming itself.  Last season, a good deal of the humor was the humor of disappointment, where they set up the action cliche and then deflate it by having something mundane happen.  Here, they set up the action cliche and then turn it on its head, pump it up, twist it inside out, increase the tempo and turn it into something that manages to be both parody and the real thing at the same time.

7.  The sustained narrative.  I cannot stress how different it makes everything.
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Venture Bros: Season 2, Episode 1

Maybe I’m just buzzed, but that didn’t feel like a new episode of The Venture Bros.  That felt like a completely different show.  The pacing, the complexity, the multiple layers of action and interaction, all with the typically dense saturation of pop-culture references from Batman to Poltergeist

It’s like the concepts from Season One have been folded up, crushed into a forge and pounded with a pneumatic press to form just the bones of the new season, and then there’s actually another show on top of it.

Far too much information to take in in one viewing.

It feels like the gloves have come off.  The subtext has become the text.  It’s no longer hinting at ideas or alluding to them, it’s coming right out and saying “This show is about ideas, and then it has to be funny, and then there has to be some kind of adventure plot.”

Startling to see a half-hour comedy, especially an irreverent, scatological half-hour comedy supposedly produced for an audience of teenage stoners, suddenly go from episodic television to mega-narrative.  The mega-narrative was always there, but it felt like if the Sopranos had started out like, say, Law and Order and then suddenly turned into the soap opera that it is.

The science/religion argument that goes by in an instant, a dozen multiple deaths in ten seconds, a prison break, introspection, a drug-laced pacifier, a jungle babe, zombies,  the monarch’s makeshift costume, the look on Dr. Girlfriend’s face as she gazes longingly out the window, and that covers maybe a sixteenth of the moments that make this dizzying, electrifying television.

Special kudos to the voice work, specifically Mr. Urbaniak’s newly confident reading of Jonas Venture.  It’s great to see a show not sit still but rather unfold in a dozen delightful, unpredictable ways.
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Venture Bros. miscellaneous

In the pilot, I love how The Monarch has, in addition to his antennae-like eyebrows, another pair of pretend antennae on his crown.  As though to say, “Look how evil I am!  TWO PAIRS OF ANTENNAE!”

In the Christmas episode, it’s a true pleasure to hear James Urbaniak recite the most faithful, and yet most demented, version I’ve ever encountered of the climactic scene from A Christmas Carol.  In fact, I’d go so far as to say that one of the key pleasures of this show is how it is incredibly faithful, even fannish, about its source material, while simultaneously gutting it in the most disrespectful ways.

The pilot is interesting mostly to see how the characters aren’t quite there yet, how the timing and feel of the show, its balance of elements, developed and matured over time.  Given the rapid rise in quality from the pilot to the first episode, I can’t wait to see what happens in Season 2.

The Christmas episode is so packed with incident and ideas, presented at such a breathless pace, it almost makes me wish more shows were done in 11-minute segments, like Spongebob is.  Maybe there could be more 11-minute Venture Bros. pieces, ideas that are funny but won’t sustain a 23-minute narrative.

Worth it for the “Tiny Joseph” character, and the moment when Hank says “Uh-oh, baby Jesus is out of the manger!” and Brock habitually checks his fly.

I was sad to see Baron Unterbheit kill off his henchmen with the Tiger Bombs.  I really wanted to see the further adventures of Cat Cyclops, Girl Hitler and Manic 8-Ball.
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Venture Bros: Ghosts of the Sargasso

Hands down, my favorite episode.

Why?  Starting with the head-spinning Bowie intro (what is it with these guys and Bowie?  Except that Bowie always had the air of a Bondian super-villain about him) (seriously, why hasn’t Bowie been made a Bond villain yet?  Chris Walken has, Jonathan Pryce has, why not Bowie?), then moving from 1969’s “Space Oddity” across the pond to 1969’s “Scooby Doo” and the ghost pirates.  Having young children, I’ve seen the ghost pirate episode of “Scooby Doo” several times now, so this parody has especially sharp teeth for me.

Then there’s things like the treatment of the colors in the “1969” footage, and the quite-subtle dirt and scratches on the film, not over-played, not drawing attention to itself, beautifully done.

But mostly, it’s the script, or rather, the plotting.  I think this is the most tightly-plotted of all the episodes.  All of the episodes use the collision of “exciting adventure” and “prosaic real-life” to produce laughs, but usually they do it in terms of “adventure that doesn’t happen.”  The assassination attempt fails, so the henchmen have to wait around in the yard.  The torture victim has a medical condition, so the torture has to be put on hold.  It’s about dashing expectations.

But here, there’s an actual adventure.  Rusty is actually going to try to do something (retrieve his father’s spaceship), and his actions have consequences (unleashing the ghost of Major Tom).  Meanwhile up above, the ship is taken over by “ghost pirates,” who turn out to be real pirates. 

Now there’s a twist!  Ghost pirates that turn out to be not part of a real-estate scam, but REAL PIRATES!  Even if they’re lame pirates, they are actually still real pirates, and they even manage to get the better of Brock.

And then there’s Brock.  Brock, who specializes in getting out of impossible situations, gets out of a doozy here.  I’d like to think that the actual fight with him and the pirate henchmen, where he clubs one to death with the body of the other, while the other’s arm is still up his ass, was filmed but cut, and exists somewhere in a vault.  But that’s probably only a dream.

Two actual exciting events going on, Rusty stuck at the bottom of the sea, slowly dying, and Brock turning the tables on the pirates above, PLUS Hank actually turning into a capable action hero (with coaching, of course), all played out in an exciting, albeit highly comic cutting style.

Then the REAL GHOST shows up, and by this time we’re so off-balance, we’re ready for anything.  So when it turns out that the ghost isn’t interested in killing anyone, hurting anyone, or really doing anything but re-living its dying scream over and over again, PLUS there’s the great bring-back of “The Action Man” from the pre-credit sequence, it’s just too laugh-out-loud, alone-in-your-living-room funny.

The ending, where Brock simply tears the ghost limb from limb and tosses it overboard, reminds me of the old Jack Handey “Deep Thought:”

“If trees could scream, would we be so cavalier about cutting them down?  We might, if they screamed all the time, for no good reason.”

This is, of course, the casual cruelty that I’ve mentioned before that gives the show its misanthropic bent.  We start the show with a real (if comic) tragedy, we produce the screaming ghost of that tragic figure, and there’s that moment of actual pain and anxiety where we feel that ghost’s pain.  The tragedy of the past is literally brought to the surface and shoved in our faces.  And how shall we deal with it?  Dr. Orpheus’s plan doesn’t work.  And the ghost doesn’t want to hurt anyone.  But it won’t stop SCREAMING.  So let’s let Brock tear its head off and throw it overboard.  Good riddance.

Pirate Captain: “Well, we could have done that.”

Question: They call Dr. Orpheus for help, but then in the episode where they first meet Dr. Orpheus, Hank (or Dean, I can’t remembe their names) says to Punkin that they’ve recently battled ghost pirates.  Did they battle ghost pirates twice, and why were we denied that episode?
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