Batman: The Dark Knight Rises part 4

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With Jim Gordon hospitalized, John Blake emerges as a significant secondary protagonist in The Dark Knight Rises a kind of “young Gordon.”  What does Blake want?  Blake wants Bruce Wayne to stop sitting around feeling sorry for himself and become Batman again.

Now then.  Some have expressed discomfort with the idea that John Blake, Rookie Cop, knows that Bruce Wayne is Batman while neither Jim Gordon nor any other citizen of Gotham City has apparently even given the matter a moment’s thought.  This, for me, goes hand in hand with other narrative contrivances that occasionally poke through the cloth of Nolan’s Batman trilogy.  The presentation and production design of these movies is so grounded, so realistic, it’s easy to forget Batman’s pulp roots, nay his operatic roots, and moments like “Blake knows Bruce Wayne is Batman,” in my experience, are endemic to the genre.  I’ll say it again, the moment you decide to make a movie about a man who dresses up like a bat to fight crime, you enter the realm of the fantastic.  The reader may remember my analysis of Batman and Robin, where I discovered that the psychedelic outrages of that screenplay all stem from the choice of making the flamboyantly fantastical character Mr. Freeze the chief antagonist of the piece — once that decision was made, everything else had to be made that much more crazy to fit that character.  A similar thing happens here: as much as director Nolan wants to ground his Batman movies, the fact remains that they are about a man who dresses up as a bat to fight crime.  Thousands of creative and narrative choices flow from that single plot point.  Since that single plot point is flat-out absurd, it greatly affects everything that flows from it.  In this case, wait, why hasn’t anyone, anywhere, even tried to figure out who Batman is?  If a movie tried to address that question in any realistic way we’d be here all day, and the narrative would quickly spiral out of control as the thousands of questions raised by a man dressing up as a bat to fight crime would echo down and down and down until the very thing we get out of a Batman story — that is, the metaphor — would be lost.  That’s why narratives like The Dark Knight Rises needs occasional contrivances like “Rookie Cop Figures Out Bruce Wayne is Batman” (or “SEC Approves Trades Made By Terrorists at Stock Exchange”).  Anyone whose disbelief crashes down at this juncture would fall down dead if the same everyday logic was pressed onto any other aspect of the narrative.


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Batman: The Dark Knight Rises part 3

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The time has come to ask: What does Bruce Wayne want?

We’ve seen that he’s eradicated organized crime in Gotham City, so theoretically he’s overcome the sense of helplessness he felt about his parents’ deaths — there will be no more Joe Chills running around making orphans out of billionaires’ sons.  Now, it would seem, he’s looking for a way out, a way to move on, to finally emerge from his cave, bury his parents and his girlfriend (and her boyfriend Harvey Dent) and become a fully-integrated man.  The Dark Knight Rises is, at its heart, a dramatization of how a world-class control freak finds a way to let go.

But “to let go,” that’s not what he wants, that’s what he needs.  What he wants is the opposite: to close the world off, to brood, to pout, essentially, to consider his losses and to hell with the world.


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Batman: The Dark Knight Rises part 2

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We’re still at the Dent-related function at Wayne Manor, and there are still characters scurrying around to meet.  John Daggett is some level of businessman, disliked by Alfred and apparently by Miranda Tate as well, a dissolute lout who opines that Bruce Wayne pounced off with his investors’ money with his “save the world” project, and offers to get Miranda her money back in his own way.  Miranda, it seems, shares Bruce’s ideals and snubs Daggett.  In keeping with the theme of deception, Daggett thinks Bruce has deceived his investors and Miranda thinks Daggett is deceiving her.  Later, we will find that Miranda was deceiving everybody.


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Batman: The Dark Knight Rises part 1

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The “titles” of Batman Begins showed the symbol of a bat formed in a swarm of bats, the titles of The Dark Knight showed it in fire, now The Dark Knight Rises shows it in ice.  The bats in Begins were a symbol of fear, the titles a metaphor for an identity forming out of shadows.  The fire of The Dark Knight was like a wall of fire for that bat, that symbol, pushing through the chaos inflicted by the Joker.  Now, the bat is, literally, the cracks in the ice formed by the isolation of Gotham City at the hands of Bane.  “I knew Harvey Dent,” Jim Gordon lies, as the title image gives way to a scene of Gordon addressing a memorial service for the late District Attorney, “I believed in Harvey Dent.”  Gordon is not speaking of Dent at all but of Batman, the man who (the reader will recall) took responsibility for Dent’s bizarre chance-induced crimes, became Gotham’s Dark Knight  so that Dent could remain its White Knight, its Daytime Batman as it were.  Thus caught up, the viewer is plunged into a new story.


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Spielberg: The Adventures of Tintin part 8

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Tintin and Haddock are at an impasse.  Tintin has lost the scrolls and his story, which means, to him, his identity — he is his story.  Haddock has lost his ship — again — and thus his connection to his family.  Tintin, despondent, is ready to give up, but Haddock bucks him up with what he intends to be a big inspirational speech on the nature of failure.  Haddock succeeds, but not in the way he intended — instead, his truncated inspirational speech gives Tintin a practical idea, to track Sakharine by radio.  Spielberg builds up a sentimental moment, then sweeps away the sentiment with a nuts-and-bolts answer — Tintin is not about introspection but action.

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Spielberg: The Adventures of Tintin part 7

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Tintin and Haddock journey by camel to Bagghar, getting there just ahead of Sakharine in the Karaboudjan.  Where are we now, in the structure of The Adventures of Tintin?  Good question.  Timing-wise, the grand transition from Tintin and Haddock in the legionnaire’s camp to them arriving in Bagghar falls at 1:12:00, with 34 minutes left to go in the movie.  Given an assumption of acts of equal length, that would make the move to Bagghar a natural move into Act III.  But don’t forget, act breaks are not about location or transition, but about the journey of the protagonist.  In Act I, Tintin became embroiled in a mystery that led him to be taken aboard the Karaboudjan, an irreversible direction, led to by a choice but not a choice in and of itself (although Tintin would have surely tried to sneak onto the Karaboudjan on his own, given the opportunity).  Act II is then divided into three parts, typical of Spielberg: meeting Haddock, travelling with Haddock, and acting with Haddock.  The entrance into Bagghar is only the beginning of that third chapter of Act II.  And, as we’ll see, the traditional end-of-Act-II low point, where the protagonist has lost everything “but there was one thing he’d forgotten,” comes with a mere 14 minutes left in narrative.  All of Tintin is brisk, but that’s super brisk for Spielberg.  And yet, it’s not necessarily brisk for animation — many classics, for whatever reason, dating back to Snow White and the Seven Dwarfs, follow what Jeffrey Katzenberg once explained to me as a “10-10-4” structure: 10 beats in Act I, 10 beats to Act II, 4 beats to Act III, Act III being, as Katzenberg described it, “a race to the finish line.”


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Spielberg: The Adventures of Tintin part 6

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Tintin, obsessed now, steers the plane carrying himself, his dog, Haddock and two bad guys into a storm Haddock calls “that wall of death,” leading to the first of Tintin‘s definitive set pieces, an action beat involving the plane, the storm, a boy pilot, a drunk, a bottle of medicinal alcohol, a sudden desert, a supercharged belch, a crash, an ill-timed parachute and a deadly propeller blade.  Definitive because it would have been unstageable in any convincing way outside of 3D computer animation.  The entirety of Tintin is gorgeous, but it’s sequences like this (and, to a lesser extent, the chase through the streets with Snowy after Tintin in the crate) where the movie comes into its own.  Note as well that the “wall of death” sequence is rooted in character (“We can’t go back” and “I can’t stop drinking”) and, as in any true action sequence, it changes the direction of the story while it’s happening.  Tintin and Haddock go into the storm as an obsessed boy and an unwilling coward, but the sequence ends with Tintin awakening Haddock’s courage and Haddock and Snowy rescuing Tintin from certain death — the first time anyone in the movie has shown a lick of responsibility toward anyone else.  The principals go into the sequence as a boy, a man and a dog, but the emerge from it a family, that most sacred of institutions in the Spielberg ethos.



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Spielberg: The Adventures of Tintin part 5

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Tintin and Haddock have escaped the clutches of Sakharine and are adrift at sea.  Tintin takes the moment to sit Haddock down and recite “what we know so far.”  There are three models of the Unicorn, therefore three scrolls hidden within them.  Sakharine has one, Tintin had one but doesn’t now, and Sakharine is on his way to get the third, from a sultan in Morocco.  Sakharine needs Haddock because the legend says “only a True Haddock” can solve the secret of the Unicorn.  Haddock, unfortunately, cannot remember anything, due to his alcoholism.  (“Legends,” and their close kins “prophecies,” are great for adventure tales.  They are always right and inarguable.)

This is a classic mid-movie pivot, not quite an act break, where the plot takes stock of itself and chaos begins to settle into manageable plot.  Again, because the movie is meant to welcome youngsters, the mystery is clever but not difficult to solve or even keep track of.  Clues are announced and always lead to correct deductions, and if they don’t (as in the case of “Karboudjan“, which was spelt out by the dying Dawes but led to no deductions at all) the plot steps forward to render deduction unnecessary.  The pivot here is that the movie begins to become about Haddock.  It’s not that it’s no longer about Tintin, because Tintin is still the journalist chasing the story, it’s that Tintin’s goal now becomes “to learn the story of Haddock.”  He’s now chasing a story about a story, in the same way that Spielberg is making a movie about chasing a story about a boy chasing a story within a story.



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Spielberg: The Adventures of Tintin part 4

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Tintin is captured by some roughnecks and brought to, not the Unicorn but another ship, a modern ship, the Karaboudjan.  I was kind of hoping that “Karaboudjan” was an Armenian word for “unicorn” or some other mythological creature, but alas no, it is merely a darkly romantic nonsense word meant to evoke Mideastern intrigue.  Since our protagonist has been shoved into a crate for his journey to the Karaboudjan, Spielberg temporarily shifts the narrative’s focus to Tintin’s avatar Snowy, who, in another physical-comedy-laden chase scene, follows the crate to the docks and thence on board the ship.

Tintin is placed in a cage in the ship’s hold and interrogated by Sakharine, who apparently has hired this vessel.  Again, Sakharine and Tintin almost see eye to eye, the boy adventurer and the grown-up obsessive.  Sakharine has one scroll (from his own Unicorn model), Tintin has lost his (to the pickpocket), Sakharine now needs Tintin (his younger self) to find a third scroll.

Sakharine is Hook to Tintin’s Peter, two sides to the same coin, or the same person on different sides of the hill.  The boy who seeks adventure will eventually become a desperate, grasping pirate — unless he never grows up, which is, of course, the secret to Tintin’s enduring popularity: Tintin doesn’t age, doesn’t develop, doesn’t seek out romantic love or family or property.  He is always a boy, without responsibility, not even to his dog.  He’s without parents, without a childhood even, he seems to have simply emerged into his world as a fully-formed prepubescent asexual teenager, old enough to drive or pilot a plane or shoot a gun, but not old enough to yearn toward permanence.  No wonder Spielberg was drawn to him, at his heart Spielberg has always been most comfortable in the role of the 15-year-old boy.  He moved past his boyish obsessions and went on to create fully mature works like Schindler’s List and Munich, but you can sense his glee in being able to retreat back into the wholly imaginary world of Tintin: he’s Peter Pan without the tragedy.


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Spielberg: The Adventures of Tintin part 3

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Tintin comes home from the library, the temple where stories go, like magic idols, to lie dormant until someone can open their secrets again, to find that someone has stolen his model ship.  To you or me, that might be the end of it — “Well, it was probably that creepy Sakharine guy,” we’d say, “Jesus, it’s a good thing I wasn’t here, he must be pretty desperate.”  But Tintin, as we’ve seen, lives for adventure, even if it’s a boy’s-adventure sort of adventure.  That is to say, this kind of adventure, we all know, comes only from certain kinds of books, a literary genre, The Hardy Boys for instance.  The character of Tintin is a callback to the past, not a real past but an imaginary past.  There was never a time when there really were 15-year-old boys trotting the globe, solving mysteries and writing about their adventures.  Sherlock Holmes was based on a real guy, James Bond sprung from a specific geo-political climate, Indiana Jones battles people in a more-or-less historical context, but Tintin is pure fantasy, has always been pure fantasy, and was created as part of a continuum of pure fantasy.  Which is another way of saying that Tintin isn’t about a guy, there is no “there” there in Tintin, his vagueness lets the viewer fill him in, Tintin is about stories, and what they mean to us, certainly what they mean to Spielberg.  Tintin seeks adventure stories to will his life into being, just as Spielberg did.  Tintin has his Unicorn, Spielberg had his shark and his aliens and his Holy Grail.

But I digress.  Tintin, his model ship stolen, heads to Marlinspike Hall, a creepy old manse out in the country.


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