Favorite screenplays: Bambi part 4

Without ceremony or warning, Bambi must leave his mother lost in the snow and go off — somewhere — with his father.  Wherever he goes off with his father, whatever he learns there, Disney withholds.  The trauma of Bambi’s break with his mother lasts only a moment before it is spring.

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Favorite screenplays: Bambi part 3

Summer turns to fall, and fall, for no stated reason, gets glossed over in a rush of colored leaves and turns to winter.  Bambi is still tiny, still a child in this world where the rules constantly shift.  Every time Bambi thinks he’s got the world figured out, no matter how cautious is his step forward, the world immediately slaps him down, changes the rules, makes him a baby again.

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Favorite screenplays: Bambi part 2

Spring turns to summer, and Bambi’s mother takes him to The Meadow.  On the way, the still-tiny Bambi informs his mother that they "are not the only deer in the forest."  So the first section of Bambi is about Bambi meeting other animals, but the second section is about Bambi meeting his peers — other deer.  It’s about how Bambi begins to learn his place in society.

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Favorite screenplays: Bambi part 1

We start in a forest.  And not just any forest.  A dark, gorgeous, ancient-growth, primeval forest.  This forest, we can see, has been around forever, untouched.  The untouched quality is important: this is not the realm of civilization, this is the realm of nature.

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Favorite screenplays: Bambi


I shouldn’t even be talking about Bambi here.

Check this out: Bambi is 70 minutes long, has only one clearly-defined act break, and has a protagonist who is not only passive, but who wants nothing definable or concrete.  It has no visible antagonist and absolutely, positively, not the slightest rumor of a plot.  It breaks every rule regarding what a compelling cinematic narrative is supposed to be. 

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Favorite screenplays

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Heads up, people: when I get done analyzing the screenplays of Steven Spielberg’s movies (hey, I’ve only got nine more to go!) I plan to move on to general analysis of some of my favorite screenplays. Some of these screenplays are universally acknowledged as masterworks of the form, others are simply my personal favorites, screenplays that, for one reason or another, changed my understanding of what a screenplay is, or could be. There are many, many screenplays I admire that are not on this list, primarily because when I think of those movies, I think of the movie first and the screenplay second. A movie like, say, 8 1/2, I think of first as a triumph of filmmaking and secondarily as a work of screenwriting. A movie like Alien has a very strong script and is a wonderful motion picture, but didn’t open my eyes the way that its sequel did. A movie like Seven has a solid script and a phenomenally talented director who really elevated it into another realm. These movies, for me anyway, are more successes of interpretation than of writing, whereas the movies on my list below I think would have been excellent, or at least watchable, no matter who was directing them. A few of them I admire in spite of, or because of, their flaws. All of them are movies I keep coming back to in order to steal things draw inspiration.

In the order their DVDs happen to be in on my shelf:

Aliens
Annie Hall
Manhattan
Hannah and Her Sisters
The Purple Rose of Cairo
Husbands and Wives
Deconstructing Harry
All the President’s Men
Boogie Nights
Bambi
Ben-Hur
Winter Light
Persona
Shame
Le Femme Nikita
Raising Arizona
Barton Fink
Fargo
The Big Lebowski
The Man Who Wasn’t There
No Country for Old Men
Diabolique
Die Hard
Die Hard with a Vengeance
The Outlaw Josey Wales
Unforgiven
Fatal Attraction
The Fugitive
The Godfather
The Godfather Part II
Groundhog Day
It’s a Wonderful Life
Jacob’s Ladder
Down by Law
Mystery Train
2001: A Space Odyssey
Barry Lyndon
The Shining
Seven Samurai
The Hidden Fortress
High and Low
Sanjuro
The Bourne Identity
Dog Day Afternoon
Network
The Untouchables
Things Change
The Edge
The Mask of Zorro
The Matrix
Mona Lisa
Ocean’s 11
(2001)
One Hour Photo
Floating Weeds
Primer
The Poseidon Adventure
Rosemary’s Baby
Ringu
Snatch
Robocop
Run Lola Run
Taxi Driver
The King of Comedy
Cape Fear
Casino
The Silence of the Lambs
A Simple Plan
Jaws
Close Encounters of the Third Kind
Raiders of the Lost Ark
Indiana Jones and the Temple of Doom
E.T.
Star Wars
The Empire Strikes Back
The Sting
Terminator 2
The Thomas Crown Affair
Three Kings
Sunset Blvd
Some Like it Hot
The Apartment
Beauty and the Beast
The Lion King
Toy Story
Finding Nemo

And I’m sure there are more that are escaping my mind at the moment. Some of these I’ve already discussed in detail — specifically, the Coens and the Spielbergs — and I invite interested parties to seek out those entries in the index to your left. As always, I invite my readers to goad my imagination with their suggestions.

Screenwriting 101: The Protagonist

They ask me to come to Hollywood to work on an animated movie about ants. It is 1995.

I’ve written screenplays before, I am not a neophyte, but I this is the big leagues and I have to be smart.

I’m in a room with Nina Jacobson and Walter Parkes and Laurie MacDonald and Jeffrey Katzenberg and Steven Spielberg, and they’re all sitting there looking at me, waiting for me to say something really smart, and here I am, a guy who normally does no-budget experimental plays off-off-Broadway.

And I’m talking about this animated movie about ants and “what it means” and and what kind of world it takes place in and what its central metaphors are and where it fits in with movie history and how it reflects different levels of social truth, and after about fifteen seconds of this bullshit Jeffrey Katzenberg closes his eyes tight and puts his fingers to his temple as though he has a piercing headache and says “Stop! Stop! Stop! Stop! Stop! WHAT DOES THE GUY WANT?

The “guy” Mr. Katzenberg refers to is, of course, The Protagonist. The reason for Mr. Katzenberg’s mounting anxiety and anger toward my presentation is that I am wasting his time. I am describing the movie we’re making in every way but the way that matters. Because structurally, the only thing that matters in a screenplay is What The Protagonist Wants. There is nothing else.

(Mr. Katzenberg repeats his question to me many times during my work with him, so many times that I finally write it down on a postcard and stick it up over my desk. And if you are an untested screenwriter reading this journal, I advise you to do the same.)

Simply put, What The Protagonist Wants is the reason the movie is happening. Charles Foster Kane wants love on his own terms, Sheriff Brody wants to rid Amity Island of the shark, Henry Hill wants to be a gangster, Michael Corleone wants to distance himself from his family, Roy Neary wants to meet the aliens, Indiana Jones wants to recover the Ark of the Covenant, Luke Skywalker wants to get the hell off Tatooine. The movie is nothing more or less than the protagonist pursuing his goal and the things that get in his way. The stronger the protagonist’s drive, the better the story will be. The more formidable his opposition, the better the story will be.

And that is all a screenplay is. The Protagonist pursues his goal, and forces get in his way. And either the Protagonist gets what he wants or he does not, and sometimes, during the pursuit of the goal, the Protagonist’s goal changes. So Michael Corleone starts off wanting to distance himself from his family and ends up becoming the family patriarch. Luke Skywalker starts off wanting only to get off Tatooine and ends up saving the galaxy. And in some of the best movies, the protagonist’s goal changes so much that, by the end of the story, we are left with a profound, exhilarating sense of life as it is lived.

Is it formula? It is not. It is storytelling. This is how it works. There are millions of possible variations to this idea, but this is how it works. When a movie gets boring, it’s because the moviemakers have strayed too far from the protagonist’s pursuit of his goal. If a movie is uninvolving from the get-go, it’s because the screenwriter has failed to invest his protagonist with sufficient enough ardor in pursuit of his goal. Or worse yet, he has failed to give his protagonist a goal at all. The antagonists are unfocused, the protagonist gets off on a tangent, the big musical number (or action sequence) stops the show but does not raise the stakes.

Somewhere in the back pages of this journal I referred to screenplay structure as a boat. You’re building a boat. If you follow the rules, your boat will float. If you are proficient in your skills, your boat will sail. If you are remarkably talented, your boat will zoom across the water, win the race, impress everyone and bring you millions of dollars. If you don’t know what you’re doing, your boat will sink. And if you are an “artist” with some brilliant “new idea” about what a “boat” is, you will have a work of art that is not a boat.

Why does it have to be this way? Why is this rule so ironclad? Why does it work? I don’t know why it works. I’ve learned through practice and experience that it does and that’s good enough for me.

Let’s go back to that meeting again about the movie with the talking ants. Mr. Katzenberg asks me “What Does The Guy Want?!”

What do I do? This is what I do: I stammer and look at my notes and say “well, he wants to change society,” or “he wants to find a better way to live” or “he can’t help but think that somewhere there is a better world.” All these, it turns out, are the wrong answers. The protagonist’s goal cannot be vague, ideological or symbolic. It must be concrete and physically attainable. John Connor may ultimately fight for freedom, but his goal in Terminator 2 is to get his mom out of the hospital and destroy the evil robot from the future.

Why must the protagonist’s goal be physically attainable? Because movies are made of pictures. A movie is not a novel, it can’t get inside a character’s mind very efficiently. What movies do best is record physical activity: the man runs, the car leaps off the bridge, the dinosaur attacks, the man and woman kiss, the building explodes, the spaceship glides silently across the vast reaches of nothingness. Serious movies about characters thinking deep thoughts are not going to capture a very big audience, but the dumbest movie in the world about people outrunning orange fireballs and large metal objects flying through the air will capture an enormous audience.

This is not to say that a movie cannot be about serious things. Ingmar Bergman made some of the greatest movies ever made about very serious things indeed, but his movies work because, beneath his experiments in formalism, he has a remarkably strong, even old-fashioned, sense of drama.

And if you can find a movie about subjects more serious than the ones in The Godfather, let me know.

The protagonist’s pursuit of his goal can be drawn clumsily or with great subtlety and sophistication. It can be boldly stated from the first scene (“All my life I wanted to be a gangster”) or it can remain mysterious and unsettling to the end (I’m looking at you, Daniel Plainview). It can be done so elliptically as to confound (remind me to tell you about the structure of 2001 some time) or it can be hammered home with a big iron mallet (“Let My People Go”).

Can there be a movie with a passive protagonist, where the protagonist doesn’t want anything in particular, and things just kind of happen to him? Yes. I can’t think of one off the top of my head, but I’m sure there’s one out there somewhere.

Oh wait, I’ve thought of one that comes close: Bambi. I can’t tell you why a movie with no plot and a passive protagonist can be such a classic narrative and a crushingly emotional experience, but Walt Disney (Walt Disney!) pulled it off somehow.

(I often imagine Walt Disney finally becoming unfrozen one day and showing up at the studio that bears his name, and everyone there is so glad to see him and they ask the master if he has any great new ideas for movies and he says “Yeah, how about a 2 1/2 hour plotless movie that celebrates the art of symphonic music and a 61-minute cartoon about a baby elephant who learns how to fly while he’s in the middle of an 8-minute-long alcohol-induced hallucination?”)

(Perhaps we could say that Bambi wants To Learn. He wants to learn the names of things, how to behave, how to be safe, how to have fun, so forth, and in the end he learns a few lessons he would have rather not learned, and finally, through experience, achieves Wisdom. Boy, that movie blows me away.)

Even The Dude wants something — to solve the mystery of the missing girl. It takes him 90 minutes to arrive at this desire, but he finally gets there. And I would say that if there is one solid reason why a movie as brilliant as The Big Lebowski failed at the box office, The Dude’s lack of ambition would be it.

Can there be movies with multiple protagonists? Yes there can. As a rule, they don’t do as well as movies with single protagonists. Pulp Fiction would be the exception to this rule. Hannah and Her Sisters is another one.

The key to analyzing a movie’s structure is to identify the protagonist (not always as easy as it appears to be) and then trace that character’s path through the narrative. The protagonist’s path through the narrative is the meaning of the movie. I can’t think of an exception to this rule.

When I get done writing the ant movie, I sit down and watch all my favorite movies again. Now that I have the key to analyzing structure, somehow they’ve all become different movies. Things that once seemed weird or mysterious or confounding now seem obvious and baldly stated. Narratives that were once gorgeous and sweeping now seem as dry and clinical as a schematic. For a period of time, all movies are ruined by this process, I’m not seeing a movie anymore but a structure with pictures hung on it, but finally I am able to absorb this idea into my gut and enjoy these movies again, not just for their screenplays but for the moviemakers executions of their screenplays. If you have an interest in writing movies, I suggest you submit to this process.

There are many many books out there about screenwriting that have all these terms, dozens of them it seems, for all these different beats that every successful screenplay supposedly has, and I’ve tried reading a few but I can’t make any sense of them. On the other hand, I found Robert McKee’s Story to be hugely illuminating and useful. McKee gets a lot of stick from the screenwriting community and I’m not quite sure why. What Story did for me was not promote formula but identify tools. There are names for all the different parts of stories just like there are names for all the different parts of a boat, and up until reading the book I was just kind of fumbling around in my toolbox grabbing hold of whatever felt right, sticking my boats together in whatever way pleased me, whereas after reading Story I was able to look at my work and see where I had built well, where I had patched over a hole with a bit of shiny metal, where I had forgotten to attach a tiller, et cetera.

Also, I found David Mamet’s On Directing Film extremely helpful.


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